package main import ( "fmt" ) func main() { settings := parameters{ debug: true, ssh_game: false, } if settings.debug { // SETUP: var player_one = player{} var player_two = player{} // Setting up prey for when using Hit function player_one.prey = &player_two player_two.prey = &player_one if settings.debug { fmt.Println("# #---TESTING SEQUENCE---# #") player_one.primary = [10][10][3]int{} // Empty plyr1 board // Initialising boats on the board work* (see initBoat TODOS) initBoat(&player_one, [4]int{0, 0, 0, 0}) // Index 0 -> Carrier initBoat(&player_one, [4]int{1, 0, 6, 9}) // Index 1 -> Battleship initBoat(&player_one, [4]int{2, 1, 4, 3}) // Index 2 -> Destroyer initBoat(&player_one, [4]int{3, 1, 7, 1}) // Index 3 -> Submarine initBoat(&player_one, [4]int{4, 1, 1, 8}) // Index 4 -> PatrolBoat // fmt.Println("Player 1:") // fmt.Print(player_one.PrimaryDisplay()) // Initialising the board works // fmt.Println("Empty:") // fmt.Print(player_one.PrimaryDisplay()) player_two.primary = [10][10][3]int{} // Empty plyr2 board initBoat(&player_two, [4]int{0, 0, 3, 3}) // Index 0 -> Carrier initBoat(&player_two, [4]int{1, 0, 4, 8}) // Index 1 -> Battleship initBoat(&player_two, [4]int{2, 1, 2, 4}) // Index 2 -> Destroyer initBoat(&player_two, [4]int{3, 1, 9, 0}) // Index 3 -> Submarine initBoat(&player_two, [4]int{4, 1, 7, 4}) // Index 4 -> PatrolBoat fmt.Println("Player 2:") fmt.Print(player_two.PrimaryDisplay()) // fmt.Println("Hit B2:") // hit_coord := [2]int{1, 2} // Water hit at B2 // fmt.Print("There was a boat: ") // fmt.Println(player_one.Hit(hit_coord)) // fmt.Println(player_two.PrimaryDisplay()) // fmt.Println("Hit H4:") // hit_coord = [2]int{7, 4} // PatrolBoat hit at H4 // fmt.Print("There was a boat: ") // fmt.Println(player_one.Hit(hit_coord)) // fmt.Println(player_two.PrimaryDisplay()) // fmt.Println("Player 1 TargetDisplay:") // fmt.Println(player_one.TargetDisplay()) // fmt.Println("Hit H5:") // hit_coord = [2]int{7, 5} // PatrolBoat hit at H4 // fmt.Print("There was a boat: ") // fmt.Println(player_one.Hit(hit_coord)) // fmt.Println(player_two.PrimaryDisplay()) // fmt.Println("Player 1 TargetDisplay:") // fmt.Println(player_one.TargetDisplay()) fmt.Println("Hit: E8, F8, G8") player_one.Hit([2]int{4, 8}) player_one.Hit([2]int{5, 8}) player_one.Hit([2]int{6, 8}) fmt.Println(player_two.PrimaryDisplay()) fmt.Println(player_one.TargetDisplay()) player_one.Hit([2]int{6, 8}) fmt.Println(player_two.PrimaryDisplay()) fmt.Println(player_one.TargetDisplay()) } } }