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-rw-r--r--config.def.h1
-rw-r--r--dwl.c44
2 files changed, 25 insertions, 20 deletions
diff --git a/config.def.h b/config.def.h
index 9d3dc35..42be079 100644
--- a/config.def.h
+++ b/config.def.h
@@ -1,4 +1,5 @@
/* appearance */
+static const int sloppyfocus = 1; /* focus follows mouse */
static const float rootcolor[] = {0.3, 0.3, 0.3, 1.0};
/* tagging */
diff --git a/dwl.c b/dwl.c
index c813268..633e80f 100644
--- a/dwl.c
+++ b/dwl.c
@@ -203,6 +203,7 @@ arrange(Monitor *m)
{
if (m->lt[m->sellt]->arrange)
m->lt[m->sellt]->arrange(m);
+ /* XXX recheck pointer focus here... or in resize()? */
}
void
@@ -606,7 +607,8 @@ void
motionnotify(uint32_t time)
{
/* Update selmon (even while dragging a window) */
- selmon = xytomon(cursor->x, cursor->y);
+ if (sloppyfocus)
+ selmon = xytomon(cursor->x, cursor->y);
/* If we are currently grabbing the mouse, handle and return */
if (cursor_mode == CurMove) {
@@ -628,8 +630,7 @@ motionnotify(uint32_t time)
/* Otherwise, find the client under the pointer and send the event along. */
double sx, sy;
struct wlr_surface *surface = NULL;
- Client *c = xytoclient(cursor->x, cursor->y,
- &surface, &sx, &sy);
+ Client *c = xytoclient(cursor->x, cursor->y, &surface, &sx, &sy);
if (!c) {
/* If there's no client under the cursor, set the cursor image to a
* default. This is what makes the cursor image appear when you move it
@@ -637,26 +638,29 @@ motionnotify(uint32_t time)
wlr_xcursor_manager_set_cursor_image(
cursor_mgr, "left_ptr", cursor);
}
- if (surface) {
- bool focus_changed = seat->pointer_state.focused_surface != surface;
- /*
- * "Enter" the surface if necessary. This lets the client know that the
- * cursor has entered one of its surfaces.
- *
- * Note that this gives the surface "pointer focus", which is distinct
- * from keyboard focus. You get pointer focus by moving the pointer over
- * a window.
- */
- wlr_seat_pointer_notify_enter(seat, surface, sx, sy);
- if (!focus_changed) {
- /* The enter event contains coordinates, so we only need to notify
- * on motion if the focus did not change. */
- wlr_seat_pointer_notify_motion(seat, time, sx, sy);
- }
- } else {
+ if (!surface) {
/* Clear pointer focus so future button events and such are not sent to
* the last client to have the cursor over it. */
wlr_seat_pointer_clear_focus(seat);
+ return;
+ }
+
+ /*
+ * "Enter" the surface if necessary. This lets the client know that the
+ * cursor has entered one of its surfaces.
+ *
+ * Note that this gives the surface "pointer focus", which is distinct
+ * from keyboard focus. You get pointer focus by moving the pointer over
+ * a window.
+ */
+ if (surface != seat->pointer_state.focused_surface) {
+ wlr_seat_pointer_notify_enter(seat, surface, sx, sy);
+ if (sloppyfocus)
+ focus(c, surface);
+ } else {
+ /* The enter event contains coordinates, so we only need to notify
+ * on motion if the focus did not change. */
+ wlr_seat_pointer_notify_motion(seat, time, sx, sy);
}
}