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-rw-r--r--dwl.c5
1 files changed, 4 insertions, 1 deletions
diff --git a/dwl.c b/dwl.c
index b899dbb..6d29ec0 100644
--- a/dwl.c
+++ b/dwl.c
@@ -20,6 +20,7 @@
#include <wlr/types/wlr_cursor_shape_v1.h>
#include <wlr/types/wlr_data_control_v1.h>
#include <wlr/types/wlr_data_device.h>
+#include <wlr/types/wlr_drm.h>
#include <wlr/types/wlr_export_dmabuf_v1.h>
#include <wlr/types/wlr_fractional_scale_v1.h>
#include <wlr/types/wlr_gamma_control_v1.h>
@@ -2216,9 +2217,11 @@ setup(void)
* with wlr_scene. */
wlr_renderer_init_wl_shm(drw, dpy);
- if (wlr_renderer_get_dmabuf_texture_formats(drw))
+ if (wlr_renderer_get_dmabuf_texture_formats(drw)) {
+ wlr_drm_create(dpy, drw);
wlr_scene_set_linux_dmabuf_v1(scene,
wlr_linux_dmabuf_v1_create_with_renderer(dpy, 4, drw));
+ }
/* Autocreates an allocator for us.
* The allocator is the bridge between the renderer and the backend. It