Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-08-22 | tagcount should have been a #define | Ben Collerson | |
2023-08-22 | return nothing in xytonode() | Leonardo Hernández Hernández | |
we do not use the node | |||
2023-08-22 | Style: use early-return to clarify code | Devin J. Pohly | |
Use an early return to avoid indenting the main logic instead of wrapping the tail of a function in an if statement. No functional change, except for a handful of places where printstatus() was being called spuriously (tag, toggletag, toggleview). ΔSLOC: 0 | |||
2023-08-22 | No need to send surface.leave/enter events | Devin J. Pohly | |
The scene graph implementation sends these for us, and it does so more accurately than our overly-simplified approach. Layer shell surfaces don't appear to receive these events at all, according to my WAYLAND_DEBUG experiments with bemenu and dtao. ΔSLOC: -4 | |||
2023-08-18 | don't resize clients on commit | Leonardo Hernández Hernández | |
It creates an infinite commit-resize loop when scale != 1 | |||
2023-07-13 | do not use wl_event_loop for signal handling | Leonardo Hernández Hernández | |
ΔSLOC: -4 Fixes: https://github.com/djpohly/dwl/issues/456 Fixes: https://github.com/djpohly/dwl/issues/459 | |||
2023-07-13 | Remove now-unneeded call to motionnotify | Devin J. Pohly | |
This appears to have been here for the side effect of updating the drag icon's position. | |||
2023-07-13 | Remove unused icon variable | Devin J. Pohly | |
2023-07-13 | Make drag_icon a persistent scene node | Devin J. Pohly | |
If there is no current drag icon, this node will be empty, but we now have `drag_icon != NULL` as an invariant. This allows us to eliminate a conditional, since there's no harm in moving an empty node's coordinates around with the pointer. ΔSLOC: -1 | |||
2023-07-13 | properly destroy scene | Devin J. Pohly | |
ΔSLOC: +1 | |||
2023-07-03 | Unify signal handling under wl_event_loop | Devin J. Pohly | |
Merge our signal handlers into a single function and let Wayland deal with all the struct sigaction stuff. ΔSLOC: -3 | |||
2023-06-25 | Separate drag icon from layers array and Lyr enum | Devin J. Pohly | |
If we treat the drag icon as distinct from other layers (it doesn't have contents that are interactive, focusable, etc.), then we can iterate over layers meaningfully with a simple for loop. ΔSLOC: -8 | |||
2023-06-16 | Don't bother with ignoring SIGCHLD | Devin J. Pohly | |
It added complexity, especially with the differences in behavior between handled and ignored signals across an exec(). | |||
2023-06-16 | Reset ignored signal handler in spawn() as well | Devin J. Pohly | |
2023-06-16 | fix startup_cmd SIGCHLD handler | Devin J. Pohly | |
Ignored handlers are not reset by exec() calls | |||
2023-06-07 | Stray whitespace fixes | A Frederick Christensen | |
2023-06-02 | activate lock surface in updatemons | Leonardo Hernández Hernández | |
Fixes an issue when swaylock does not receive input after turn off and then turn on the outputs | |||
2023-06-02 | send frame done even if output commit fails | Leonardo Hernández Hernández | |
Bug: https://github.com/djpohly/dwl/issues/420 Fixes: https://github.com/djpohly/dwl/issues/353 | |||
2023-06-01 | Set XCURSOR_SIZE | Nikita Ivanov | |
2023-05-27 | destroy old client popups when focusing another client | Leonardo Hernández Hernández | |
Closes: https://github.com/djpohly/dwl/issues/408 | |||
2023-05-25 | Prevent using a wlr_layer_surface after destroying it, due to no available ↵ | Micah Gorrell | |
outputs | |||
2023-04-13 | correctly check if a scene node is enabled | Leonardo Hernández Hernández | |
checking only wlr_scene_node.enabled may result in a false positive because it does not consider if its ancestors are enabled as well. | |||
2023-04-13 | remove unneeded check of `m` in arrange() | Leonardo Hernández Hernández | |
arrange must never be called with a NULL argument | |||
2023-04-09 | Use uint32_t for ui Arg | Ben Collerson | |
2023-04-08 | use fixed-size type for client tags | Leonardo Hernández Hernández | |
while the size of `int` in most compilers is 32-bits, the size of int and all other integer types are implementation defined, so make sure we can use up to 32-bits | |||
2023-04-08 | remove tag labels from dwl | Ben Collerson | |
Tag labels are not used in dwl. Only the number of tags is important. Tag labels should be defined for each tag in whatever status bar is used. | |||
2023-03-16 | display clients count in monocle symbol | Yves Zoundi | |
- Replicate missing functionality from dwl to display the client count in monocle mode - Add ltsymbol field to Monitor struct - Display client count in monocle mode when greater than zero - Tested with somebar and dwlb | |||
2023-03-07 | Missing apostrophe | A Frederick Christensen | |
2023-02-18 | Fix spacing and replace it with tabs | godalming123 | |
2023-02-18 | fix spelling | godalming123 | |
2023-02-13 | Fixed 'unused variable' compiler warning. | pino-desktop | |
2023-02-13 | Add appid field to printstatus() output | Ben Collerson | |
Adds an appid field to printstatus which can be used to monitor the currently active application. | |||
2023-02-13 | implement repeatable keybindings | Leonardo Hernández Hernández | |
2023-02-13 | allow configure x and y of outputs | Leonardo Hernández Hernández | |
2023-01-30 | use sigaction(2) for signal handling | Leonardo Hernández Hernández | |
References: http://git.suckless.org/dwm/commit/712d6639ff8e863560328131bbb92b248dc9cde7.html | |||
2022-12-30 | return early if selmon is not part of the output layout in dirtomon() | Leonardo Hernández Hernández | |
instead of checking twice | |||
2022-12-30 | simplify check in urgent() | Leonardo Hernández Hernández | |
we only care if it returned a client or not | |||
2022-12-30 | arrange monitor after updating fullscreen background and lock surfaces | Leonardo Hernández Hernández | |
2022-12-30 | also update locked_bg node position in updatemons() | Leonardo Hernández Hernández | |
2022-12-30 | add blank lines to make updatemons() more readable | Leonardo Hernández Hernández | |
2022-12-30 | update comment about client_set_size() as no-op | Leonardo Hernández Hernández | |
2022-12-30 | check if a client is resizing before checking if it's visible | Leonardo Hernández Hernández | |
It's not like it's noticeable, but theoretically this is faster | |||
2022-12-30 | only mark pending resizes as completed checking the configure serial | Leonardo Hernández Hernández | |
2022-12-24 | do not skip frames if a client is stopped and have a pending resize | Leonardo Hernández Hernández | |
2022-12-24 | Revert "Revert "fix flickering when resizing/spawning windows"" | Leonardo Hernández Hernández | |
This reverts commit 4a32293548667e68cd9a103e22368b8db1754deb. | |||
2022-12-24 | disable client's scene node after create it (only XDGShell) | Leonardo Hernández Hernández | |
will be enabled when setting up its monitor and arrange it Bug: https://github.com/djpohly/dwl/issues/306 | |||
2022-12-24 | call arrange() or resize() depending on c->isfloating in commitnotify | Leonardo Hernández Hernández | |
2022-12-20 | force SSD when creating an xdg_toplevel_decoration object | Leonardo Hernández Hernández | |
Closes: https://github.com/djpohly/dwl/issues/366 Not sure why GLFW apps do not get mapped when we do not tell them the decoration method | |||
2022-12-20 | remove selclient() | Leonardo Hernández Hernández | |
selclient() does not work well when dealing newly mapped clients (specifically those mapped on invisible tags). This fixes various bugs related to things not working because selclient() would return NULL. References: 94c8bd604870365bc201524b63158623e6f32a8f | |||
2022-12-20 | fix unset fullscreen for all visible clients when mapping a new one | Leonardo Hernández Hernández | |
this also changes our policy about when we unset fullscreen: dwl will unset fullscreen for clients who share tags (and monitor) with a newly mapped client, it does not matter if the clients are visible or not |