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package main
import (
"fmt"
"github.com/rivo/tview"
)
func main() {
settings := parameters{
debug: true,
ssh_game: false,
}
// SETUP:
var player_one = player{}
var player_two = player{}
// Setting up prey for when using Hit function
player_one.prey = &player_two
player_two.prey = &player_one
if settings.debug {
fmt.Println("# #---TESTING SEQUENCE---# #")
app := tview.NewApplication()
flex := tview.NewFlex().
AddItem(tview.NewBox().SetBorder(true).SetTitle("Left (1/2 x width of Top)"), 0, 1, false).
AddItem(tview.NewFlex().SetDirection(tview.FlexRow).
AddItem(tview.NewBox().SetBorder(true).SetTitle("Top"), 0, 1, false).
AddItem(tview.NewBox().SetBorder(true).SetTitle("Middle (3 x height of Top)"), 0, 3, false).
AddItem(tview.NewBox().SetBorder(true).SetTitle("Bottom (5 rows)"), 5, 1, false), 0, 2, false).
AddItem(tview.NewBox().SetBorder(true).SetTitle("Right (20 cols)"), 20, 1, false)
if err := app.SetRoot(flex, true).SetFocus(flex).Run(); err != nil {
panic(err)
}
}
}
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