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package main
import (
"fmt"
)
func main() {
settings := parameters{
debug: true,
ssh_game: false,
}
if settings.debug {
// SETUP:
var player_one = player{}
var player_two = player{}
// Setting up prey for when using Hit function
player_one.prey = &player_two
player_two.prey = &player_one
if settings.debug {
fmt.Println("# #---TESTING SEQUENCE---# #")
player_one.primary = [10][10][3]int{} // Empty plyr1 board
// Initialising boats on the board work* (see initBoat TODOS)
initBoat(&player_one, [4]int{0, 0, 0, 0}) // Index 0 -> Carrier
initBoat(&player_one, [4]int{1, 0, 6, 9}) // Index 1 -> Battleship
initBoat(&player_one, [4]int{2, 1, 4, 3}) // Index 2 -> Destroyer
initBoat(&player_one, [4]int{3, 1, 7, 1}) // Index 3 -> Submarine
initBoat(&player_one, [4]int{4, 1, 1, 8}) // Index 4 -> PatrolBoat
// fmt.Println("Player 1:")
// fmt.Print(player_one.PrimaryDisplay())
// Initialising the board works
// fmt.Println("Empty:")
// fmt.Print(player_one.PrimaryDisplay())
player_two.primary = [10][10][3]int{} // Empty plyr2 board
initBoat(&player_two, [4]int{0, 0, 3, 3}) // Index 0 -> Carrier
initBoat(&player_two, [4]int{1, 0, 4, 8}) // Index 1 -> Battleship
initBoat(&player_two, [4]int{2, 1, 2, 4}) // Index 2 -> Destroyer
initBoat(&player_two, [4]int{3, 1, 9, 0}) // Index 3 -> Submarine
initBoat(&player_two, [4]int{4, 1, 7, 4}) // Index 4 -> PatrolBoat
fmt.Println("Player 2:")
fmt.Print(player_two.PrimaryDisplay())
// fmt.Println("Hit B2:")
// hit_coord := [2]int{1, 2} // Water hit at B2
// fmt.Print("There was a boat: ")
// fmt.Println(player_one.Hit(hit_coord))
// fmt.Println(player_two.PrimaryDisplay())
// fmt.Println("Hit H4:")
// hit_coord = [2]int{7, 4} // PatrolBoat hit at H4
// fmt.Print("There was a boat: ")
// fmt.Println(player_one.Hit(hit_coord))
// fmt.Println(player_two.PrimaryDisplay())
// fmt.Println("Player 1 TargetDisplay:")
// fmt.Println(player_one.TargetDisplay())
// fmt.Println("Hit H5:")
// hit_coord = [2]int{7, 5} // PatrolBoat hit at H4
// fmt.Print("There was a boat: ")
// fmt.Println(player_one.Hit(hit_coord))
// fmt.Println(player_two.PrimaryDisplay())
// fmt.Println("Player 1 TargetDisplay:")
// fmt.Println(player_one.TargetDisplay())
fmt.Println("Hit: E8, F8, G8")
player_one.Hit([2]int{4, 8})
player_one.Hit([2]int{5, 8})
player_one.Hit([2]int{6, 8})
fmt.Println(player_two.PrimaryDisplay())
fmt.Println(player_one.TargetDisplay())
player_one.Hit([2]int{6, 8})
fmt.Println(player_two.PrimaryDisplay())
fmt.Println(player_one.TargetDisplay())
}
}
}
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