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package main
import (
"fmt"
tv "github.com/rivo/tview"
)
func main() {
settings := parameters{
debug: true,
ssh_game: false,
}
// SETUP:
var playerOne = player{name: "Ben"}
var playerTwo = player{name: "Hugo"}
// Setting up prey for when using Hit function
playerOne.prey = &playerTwo
playerTwo.prey = &playerOne
if settings.debug {
// PLACING PLAYER ONE BOATS:
// Carrier: (ID=0), horizontal, (1,1)
initBoat(&playerOne, [4]int{0, 0, 1, 1})
// Battleship: (ID=1), horizontal, (0,9)
initBoat(&playerOne, [4]int{1, 0, 0, 9})
// Destroyer: (ID=2), vertical, (5,6)
initBoat(&playerOne, [4]int{2, 1, 5, 6})
// Submarine: (ID=3), horizontal, (6,2)
initBoat(&playerOne, [4]int{3, 0, 6, 2})
// Patrol Boat: (ID=4), vertical, (1,5)
initBoat(&playerOne, [4]int{4, 1, 1, 5})
// PLACING PLAYER TWO BOATS:
// Carrier: (ID=0), vertical, (9,0)
initBoat(&playerTwo, [4]int{0, 1, 9, 0})
// Battleship: (ID=1), horizontal, (1,8)
initBoat(&playerTwo, [4]int{1, 0, 1, 8})
// Destroyer: (ID=2), vertical, (5,3)
initBoat(&playerTwo, [4]int{2, 1, 5, 3})
// Submarine: (ID=3), horizontal, (2,2)
initBoat(&playerTwo, [4]int{3, 0, 2, 2})
// Patrol Boat: (ID=4), vertical, (7,6)
initBoat(&playerTwo, [4]int{4, 1, 6, 6})
// HITTING PLAYER ONE AT DIFFERENT COORDINATES
playerTwo.Hit([2]int{5, 6}) // (F,6)
playerTwo.Hit([2]int{5, 7}) // (F,7)
playerTwo.Hit([2]int{5, 8}) // (F,8)
playerTwo.Hit([2]int{3, 4}) // (D,4)
playerTwo.Hit([2]int{3, 9}) // (D,9)
playerTwo.Hit([2]int{6, 6}) // (G,6)
playerTwo.Hit([2]int{2, 9}) // (C,9)
// HITTING PLAYER TWO AT DIFFERENT COORDINATES
playerOne.Hit([2]int{1, 4}) // (B,4)
playerOne.Hit([2]int{1, 8}) // (B,8)
playerOne.Hit([2]int{2, 7}) // (C,7)
playerOne.Hit([2]int{2, 8}) // (C,8)
playerOne.Hit([2]int{3, 8}) // (D,8)
playerOne.Hit([2]int{4, 8}) // (E,8)
playerOne.Hit([2]int{9, 2}) // (I,2)
// Display both primary boards in stdout
fmt.Println("Player One:", playerOne.DisplayPrimary())
fmt.Println("Player Two:", playerTwo.DisplayPrimary())
// Setting the Player header box
headerBox := tv.NewBox().SetTitle(playerOne.name).
SetBorder(true)
// Setting up the keybindings box
// Where the keybindings list will be
keybindingsBox := tv.NewBox().
SetTitle("Keybindings:").
SetBorder(true)
// TODO: Add text/documentation to box
// Setting the log box whoch shows a history of past moves
logBox := tv.NewBox().
SetTitle("Log:").
SetBorder(true)
// Setting up the target box
targetBox := tv.NewTable().
SetBorder(true).
SetTitle("The ennemy:")
// Setting up the primary box
primaryBox := tv.NewTable().
SetBorder(true).
SetTitle("You:")
// Setting up the gains box
gainsBox := tv.NewList().
SetBorder(true).
SetTitle("Gains:")
// Setting up the losses box
lossesBox := tv.NewList().
SetBorder(true).
SetTitle("Losses:")
// Setting up the command prompt box
commandBox := tv.NewInputField().
SetBorder(true).
SetTitle("Command:")
// Setting up the target flex
targetFlex := tv.NewFlex().SetDirection(tv.FlexColumn).
AddItem(targetBox, 26, 0, true).
AddItem(gainsBox, 26, 0, false)
// Setting up the primary flex
primaryFlex := tv.NewFlex().SetDirection(tv.FlexColumn).
AddItem(primaryBox, 26, 0, false).
AddItem(lossesBox, 26, 0, false)
// // Setting up the play flex
playFlex := tv.NewFlex().SetDirection(tv.FlexRow).
AddItem(targetFlex, 13, 0, false).
AddItem(primaryFlex, 13, 0, false).
AddItem(commandBox, 0, 1, false)
// // Setting up the info flex
infoFlex := tv.NewFlex().SetDirection(tv.FlexRow).
AddItem(keybindingsBox, 0, 3, false).
AddItem(logBox, 0, 1, false)
// Setting up the bottom flex
bottomFlex := tv.NewFlex().SetDirection(tv.FlexColumn).
AddItem(infoFlex, 0, 1, false).
AddItem(playFlex, 52, 0, false)
// Setting up the application layout
app := tv.NewApplication()
// Dashboard is the Flex containing everything.
dashboard := tv.NewFlex().SetDirection(tv.FlexRow).
AddItem(headerBox, 2, 1, false).
AddItem(bottomFlex, 0, 1, false)
if err := app.SetRoot(dashboard, true).Run(); err != nil {
panic(err)
}
}
}
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