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authorLeonardo Hernández Hernández <leohdz172@proton.me>2023-10-05 22:03:59 -0600
committerLeonardo Hernández Hernández <leohdz172@proton.me>2023-10-05 22:03:59 -0600
commit0ab1ed6530a3891cbf1d9d2943b20f386e0e4a98 (patch)
tree17062b4cead0618f4871c46a060b1ce28333be7f
parentf695674361d15a312eed2234e8d21a5e03719559 (diff)
add macro to configure colors
Closes: https://github.com/djpohly/dwl/issues/466
-rw-r--r--config.def.h10
1 files changed, 7 insertions, 3 deletions
diff --git a/config.def.h b/config.def.h
index 1677f6f..9e0c293 100644
--- a/config.def.h
+++ b/config.def.h
@@ -1,11 +1,15 @@
+#define COLOR(hex) { ((hex >> 24) & 0xFF) / 255.0f, \
+ ((hex >> 16) & 0xFF) / 255.0f, \
+ ((hex >> 8) & 0xFF) / 255.0f, \
+ (hex & 0xFF) / 255.0f }
/* appearance */
static const int sloppyfocus = 1; /* focus follows mouse */
static const int bypass_surface_visibility = 0; /* 1 means idle inhibitors will disable idle tracking even if it's surface isn't visible */
static const unsigned int borderpx = 1; /* border pixel of windows */
-static const float bordercolor[] = {0.5, 0.5, 0.5, 1.0};
-static const float focuscolor[] = {1.0, 0.0, 0.0, 1.0};
+static const float bordercolor[] = COLOR(0x808080ff);
+static const float focuscolor[] = COLOR(0xff0000ff);
/* To conform the xdg-protocol, set the alpha to zero to restore the old behavior */
-static const float fullscreen_bg[] = {0.1, 0.1, 0.1, 1.0};
+static const float fullscreen_bg[] = {0.1, 0.1, 0.1, 1.0}; /* You can also use glsl colors */
/* tagging - tagcount must be no greater than 31 */
#define TAGCOUNT (9)