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authorLeonardo Hernández Hernández <leohdz172@protonmail.com>2022-09-18 16:50:29 -0500
committerLeonardo Hernández Hernández <leohdz172@protonmail.com>2022-09-18 16:52:54 -0500
commit570e6e2c2763bc3a7bd270a9571cfedeb1083fef (patch)
treedb9c3e516ee3a159bd95f7e11bb4437b7992e658
parenta1b33826cfeb9a6764428c44cfba7d26089b40be (diff)
fix clients not being focused after destroy a layer surface
-rw-r--r--dwl.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/dwl.c b/dwl.c
index 36d3327..a64f4e7 100644
--- a/dwl.c
+++ b/dwl.c
@@ -2340,11 +2340,11 @@ unmaplayersurfacenotify(struct wl_listener *listener, void *data)
layersurface->mapped = 0;
wlr_scene_node_set_enabled(layersurface->scene, 0);
+ if (layersurface == exclusive_focus)
+ exclusive_focus = NULL;
if (layersurface->layer_surface->output
&& (layersurface->mon = layersurface->layer_surface->output->data))
arrangelayers(layersurface->mon);
- if (layersurface == exclusive_focus)
- exclusive_focus = NULL;
if (layersurface->layer_surface->surface ==
seat->keyboard_state.focused_surface)
focusclient(selclient(), 1);