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authorLeonardo Hernández Hernández <leohdz172@protonmail.com>2022-11-15 23:07:21 -0600
committerLeonardo Hernández Hernández <leohdz172@protonmail.com>2022-11-15 23:07:21 -0600
commit5eb352927575bd45c75d6d7f5e3f7a6e3499a85f (patch)
treef0d9eaba37905a3da0efc565c9a86616c0f88801
parent359e7edc52c38a0eb1bbc33aa238561efaf28d58 (diff)
use the new scene helper for drag icons
-rw-r--r--dwl.c4
1 files changed, 1 insertions, 3 deletions
diff --git a/dwl.c b/dwl.c
index 5d484dc..d8cee36 100644
--- a/dwl.c
+++ b/dwl.c
@@ -990,8 +990,6 @@ cursorframe(struct wl_listener *listener, void *data)
void
destroydragicon(struct wl_listener *listener, void *data)
{
- struct wlr_drag_icon *icon = data;
- wlr_scene_node_destroy(icon->data);
/* Focus enter isn't sent during drag, so refocus the focused node. */
focusclient(selclient(), 1);
motionnotify(0);
@@ -2148,7 +2146,7 @@ startdrag(struct wl_listener *listener, void *data)
if (!drag->icon)
return;
- drag->icon->data = wlr_scene_subsurface_tree_create(layers[LyrDragIcon], drag->icon->surface);
+ drag->icon->data = wlr_scene_drag_icon_create(layers[LyrDragIcon], drag->icon);
motionnotify(0);
wl_signal_add(&drag->icon->events.destroy, &drag_icon_destroy);
}