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authorDevin J. Pohly <djpohly@gmail.com>2020-05-03 12:41:15 -0500
committerDevin J. Pohly <djpohly@gmail.com>2020-05-03 12:41:15 -0500
commit7212da059ce195eaedc4ee1a281ae0b666b03dc8 (patch)
tree65290aad926564d91b4ff00af2145e80e7855fb6
parent1a30d9908dcee989631165deb3bb8780f5e121e5 (diff)
no need for a line split here
-rw-r--r--dwl.c3
1 files changed, 1 insertions, 2 deletions
diff --git a/dwl.c b/dwl.c
index 3adcd23..20f0342 100644
--- a/dwl.c
+++ b/dwl.c
@@ -879,8 +879,7 @@ render(struct wlr_surface *surface, int sx, int sy, void *data)
* one next to the other, both 1080p, a client on the rightmost display might
* have layout coordinates of 2000,100. We need to translate that to
* output-local coordinates, or (2000 - 1920). */
- wlr_output_layout_output_coords(
- output_layout, output, &ox, &oy);
+ wlr_output_layout_output_coords(output_layout, output, &ox, &oy);
/* We also have to apply the scale factor for HiDPI outputs. This is only
* part of the puzzle, dwl does not fully support HiDPI. */