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authorLeonardo Hernández Hernández <leohdz172@protonmail.com>2022-12-07 16:26:37 -0600
committerLeonardo Hernández Hernández <leohdz172@protonmail.com>2022-12-24 16:44:09 -0600
commit92e7752203eb7812f2d333f8c6af1963fa743c09 (patch)
tree691c0624dcb4801e366462dd89cd50206ce9c4d7
parent66828780094280064f5d3c0cb2982d28b0557e9e (diff)
disable client's scene node after create it (only XDGShell)
will be enabled when setting up its monitor and arrange it Bug: https://github.com/djpohly/dwl/issues/306
-rw-r--r--dwl.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/dwl.c b/dwl.c
index 4fb8f49..196c34d 100644
--- a/dwl.c
+++ b/dwl.c
@@ -1474,6 +1474,7 @@ mapnotify(struct wl_listener *listener, void *data)
/* Create scene tree for this client and its border */
c->scene = wlr_scene_tree_create(layers[LyrTile]);
+ wlr_scene_node_set_enabled(&c->scene->node, c->type != XDGShell);
c->scene_surface = c->type == XDGShell
? wlr_scene_xdg_surface_create(c->scene, c->surface.xdg)
: wlr_scene_subsurface_tree_create(c->scene, client_surface(c));