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authorLeonardo Hernández Hernández <leohdz172@proton.me>2023-10-05 22:09:08 -0600
committerLeonardo Hernández Hernández <leohdz172@proton.me>2023-10-09 11:03:06 -0600
commitd63f4078c51c484a47b1c463912dc6038e787426 (patch)
treef63031a311a0ad3ef7b9ef31fad146683ebd5f54
parentf4031590cd506f7afe5aa62ae58b9ef4bac99af5 (diff)
use the same border colors as dwm
-rw-r--r--config.def.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/config.def.h b/config.def.h
index 0a08aea..f4c3cae 100644
--- a/config.def.h
+++ b/config.def.h
@@ -7,8 +7,8 @@
static const int sloppyfocus = 1; /* focus follows mouse */
static const int bypass_surface_visibility = 0; /* 1 means idle inhibitors will disable idle tracking even if it's surface isn't visible */
static const unsigned int borderpx = 1; /* border pixel of windows */
-static const float bordercolor[] = COLOR(0x808080ff);
-static const float focuscolor[] = COLOR(0xff0000ff);
+static const float bordercolor[] = COLOR(0x444444ff);
+static const float focuscolor[] = COLOR(0x005577ff);
/* To conform the xdg-protocol, set the alpha to zero to restore the old behavior */
static const float fullscreen_bg[] = {0.1, 0.1, 0.1, 1.0}; /* You can also use glsl colors */