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-rw-r--r--dwl.c24
1 files changed, 15 insertions, 9 deletions
diff --git a/dwl.c b/dwl.c
index 1ad3d05..aec7427 100644
--- a/dwl.c
+++ b/dwl.c
@@ -1203,7 +1203,9 @@ void
focusclient(Client *c, int lift)
{
struct wlr_surface *old = seat->keyboard_state.focused_surface;
- int i, unused_lx, unused_ly;
+ int i, unused_lx, unused_ly, old_client_type;
+ Client *old_c = NULL;
+ LayerSurface *old_l = NULL;
if (locked)
return;
@@ -1215,6 +1217,12 @@ focusclient(Client *c, int lift)
if (c && client_surface(c) == old)
return;
+ if ((old_client_type = toplevel_from_wlr_surface(old, &old_c, &old_l)) == XDGShell) {
+ struct wlr_xdg_popup *popup, *tmp;
+ wl_list_for_each_safe(popup, tmp, &old_c->surface.xdg->popups, link)
+ wlr_xdg_popup_destroy(popup);
+ }
+
/* Put the new client atop the focus stack and select its monitor */
if (c && !client_is_unmanaged(c)) {
wl_list_remove(&c->flink);
@@ -1235,19 +1243,17 @@ focusclient(Client *c, int lift)
/* If an overlay is focused, don't focus or activate the client,
* but only update its position in fstack to render its border with focuscolor
* and focus it after the overlay is closed. */
- Client *w = NULL;
- LayerSurface *l = NULL;
- int type = toplevel_from_wlr_surface(old, &w, &l);
- if (type == LayerShell && wlr_scene_node_coords(&l->scene->node, &unused_lx, &unused_ly)
- && l->layer_surface->current.layer >= ZWLR_LAYER_SHELL_V1_LAYER_TOP) {
+ if (old_client_type == LayerShell && wlr_scene_node_coords(
+ &old_l->scene->node, &unused_lx, &unused_ly)
+ && old_l->layer_surface->current.layer >= ZWLR_LAYER_SHELL_V1_LAYER_TOP) {
return;
- } else if (w && w == exclusive_focus && client_wants_focus(w)) {
+ } else if (old_c && old_c == exclusive_focus && client_wants_focus(old_c)) {
return;
/* Don't deactivate old client if the new one wants focus, as this causes issues with winecfg
* and probably other clients */
- } else if (w && !client_is_unmanaged(w) && (!c || !client_wants_focus(c))) {
+ } else if (old_c && !client_is_unmanaged(old_c) && (!c || !client_wants_focus(c))) {
for (i = 0; i < 4; i++)
- wlr_scene_rect_set_color(w->border[i], bordercolor);
+ wlr_scene_rect_set_color(old_c->border[i], bordercolor);
client_activate_surface(old, 0);
}