diff options
-rw-r--r-- | .gitignore | 4 | ||||
-rw-r--r-- | LICENSE | 690 | ||||
-rw-r--r-- | Makefile | 30 | ||||
-rw-r--r-- | README.md | 50 | ||||
-rw-r--r-- | config.h | 7 | ||||
-rw-r--r-- | dwl.c | 950 |
6 files changed, 1731 insertions, 0 deletions
diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..e8ad87c --- /dev/null +++ b/.gitignore @@ -0,0 +1,4 @@ +dwl +*-protocol.c +*-protocol.h +.ccls-cache @@ -0,0 +1,690 @@ +dwl - dwm for Wayland + +Copyright © 2020 Devin J. Pohly + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +---- + + GNU GENERAL PUBLIC LICENSE + Version 3, 29 June 2007 + + Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/> + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + + Preamble + + The GNU General Public License is a free, copyleft license for +software and other kinds of works. + + The licenses for most software and other practical works are designed +to take away your freedom to share and change the works. By contrast, +the GNU General Public License is intended to guarantee your freedom to +share and change all versions of a program--to make sure it remains free +software for all its users. We, the Free Software Foundation, use the +GNU General Public License for most of our software; it applies also to +any other work released this way by its authors. You can apply it to +your programs, too. + + When we speak of free software, we are referring to freedom, not +price. Our General Public Licenses are designed to make sure that you +have the freedom to distribute copies of free software (and charge for +them if you wish), that you receive source code or can get it if you +want it, that you can change the software or use pieces of it in new +free programs, and that you know you can do these things. + + To protect your rights, we need to prevent others from denying you +these rights or asking you to surrender the rights. Therefore, you have +certain responsibilities if you distribute copies of the software, or if +you modify it: responsibilities to respect the freedom of others. + + For example, if you distribute copies of such a program, whether +gratis or for a fee, you must pass on to the recipients the same +freedoms that you received. You must make sure that they, too, receive +or can get the source code. And you must show them these terms so they +know their rights. + + Developers that use the GNU GPL protect your rights with two steps: +(1) assert copyright on the software, and (2) offer you this License +giving you legal permission to copy, distribute and/or modify it. + + For the developers' and authors' protection, the GPL clearly explains +that there is no warranty for this free software. For both users' and +authors' sake, the GPL requires that modified versions be marked as +changed, so that their problems will not be attributed erroneously to +authors of previous versions. + + Some devices are designed to deny users access to install or run +modified versions of the software inside them, although the manufacturer +can do so. This is fundamentally incompatible with the aim of +protecting users' freedom to change the software. The systematic +pattern of such abuse occurs in the area of products for individuals to +use, which is precisely where it is most unacceptable. Therefore, we +have designed this version of the GPL to prohibit the practice for those +products. If such problems arise substantially in other domains, we +stand ready to extend this provision to those domains in future versions +of the GPL, as needed to protect the freedom of users. + + Finally, every program is threatened constantly by software patents. +States should not allow patents to restrict development and use of +software on general-purpose computers, but in those that do, we wish to +avoid the special danger that patents applied to a free program could +make it effectively proprietary. To prevent this, the GPL assures that +patents cannot be used to render the program non-free. + + The precise terms and conditions for copying, distribution and +modification follow. + + TERMS AND CONDITIONS + + 0. Definitions. + + "This License" refers to version 3 of the GNU General Public License. + + "Copyright" also means copyright-like laws that apply to other kinds of +works, such as semiconductor masks. + + "The Program" refers to any copyrightable work licensed under this +License. Each licensee is addressed as "you". "Licensees" and +"recipients" may be individuals or organizations. + + To "modify" a work means to copy from or adapt all or part of the work +in a fashion requiring copyright permission, other than the making of an +exact copy. The resulting work is called a "modified version" of the +earlier work or a work "based on" the earlier work. + + A "covered work" means either the unmodified Program or a work based +on the Program. + + To "propagate" a work means to do anything with it that, without +permission, would make you directly or secondarily liable for +infringement under applicable copyright law, except executing it on a +computer or modifying a private copy. Propagation includes copying, +distribution (with or without modification), making available to the +public, and in some countries other activities as well. + + To "convey" a work means any kind of propagation that enables other +parties to make or receive copies. Mere interaction with a user through +a computer network, with no transfer of a copy, is not conveying. + + An interactive user interface displays "Appropriate Legal Notices" +to the extent that it includes a convenient and prominently visible +feature that (1) displays an appropriate copyright notice, and (2) +tells the user that there is no warranty for the work (except to the +extent that warranties are provided), that licensees may convey the +work under this License, and how to view a copy of this License. If +the interface presents a list of user commands or options, such as a +menu, a prominent item in the list meets this criterion. + + 1. Source Code. + + The "source code" for a work means the preferred form of the work +for making modifications to it. "Object code" means any non-source +form of a work. + + A "Standard Interface" means an interface that either is an official +standard defined by a recognized standards body, or, in the case of +interfaces specified for a particular programming language, one that +is widely used among developers working in that language. + + The "System Libraries" of an executable work include anything, other +than the work as a whole, that (a) is included in the normal form of +packaging a Major Component, but which is not part of that Major +Component, and (b) serves only to enable use of the work with that +Major Component, or to implement a Standard Interface for which an +implementation is available to the public in source code form. A +"Major Component", in this context, means a major essential component +(kernel, window system, and so on) of the specific operating system +(if any) on which the executable work runs, or a compiler used to +produce the work, or an object code interpreter used to run it. + + The "Corresponding Source" for a work in object code form means all +the source code needed to generate, install, and (for an executable +work) run the object code and to modify the work, including scripts to +control those activities. However, it does not include the work's +System Libraries, or general-purpose tools or generally available free +programs which are used unmodified in performing those activities but +which are not part of the work. For example, Corresponding Source +includes interface definition files associated with source files for +the work, and the source code for shared libraries and dynamically +linked subprograms that the work is specifically designed to require, +such as by intimate data communication or control flow between those +subprograms and other parts of the work. + + The Corresponding Source need not include anything that users +can regenerate automatically from other parts of the Corresponding +Source. + + The Corresponding Source for a work in source code form is that +same work. + + 2. Basic Permissions. + + All rights granted under this License are granted for the term of +copyright on the Program, and are irrevocable provided the stated +conditions are met. This License explicitly affirms your unlimited +permission to run the unmodified Program. The output from running a +covered work is covered by this License only if the output, given its +content, constitutes a covered work. This License acknowledges your +rights of fair use or other equivalent, as provided by copyright law. + + You may make, run and propagate covered works that you do not +convey, without conditions so long as your license otherwise remains +in force. You may convey covered works to others for the sole purpose +of having them make modifications exclusively for you, or provide you +with facilities for running those works, provided that you comply with +the terms of this License in conveying all material for which you do +not control copyright. Those thus making or running the covered works +for you must do so exclusively on your behalf, under your direction +and control, on terms that prohibit them from making any copies of +your copyrighted material outside their relationship with you. + + Conveying under any other circumstances is permitted solely under +the conditions stated below. Sublicensing is not allowed; section 10 +makes it unnecessary. + + 3. Protecting Users' Legal Rights From Anti-Circumvention Law. + + No covered work shall be deemed part of an effective technological +measure under any applicable law fulfilling obligations under article +11 of the WIPO copyright treaty adopted on 20 December 1996, or +similar laws prohibiting or restricting circumvention of such +measures. + + When you convey a covered work, you waive any legal power to forbid +circumvention of technological measures to the extent such circumvention +is effected by exercising rights under this License with respect to +the covered work, and you disclaim any intention to limit operation or +modification of the work as a means of enforcing, against the work's +users, your or third parties' legal rights to forbid circumvention of +technological measures. + + 4. Conveying Verbatim Copies. + + You may convey verbatim copies of the Program's source code as you +receive it, in any medium, provided that you conspicuously and +appropriately publish on each copy an appropriate copyright notice; +keep intact all notices stating that this License and any +non-permissive terms added in accord with section 7 apply to the code; +keep intact all notices of the absence of any warranty; and give all +recipients a copy of this License along with the Program. + + You may charge any price or no price for each copy that you convey, +and you may offer support or warranty protection for a fee. + + 5. Conveying Modified Source Versions. + + You may convey a work based on the Program, or the modifications to +produce it from the Program, in the form of source code under the +terms of section 4, provided that you also meet all of these conditions: + + a) The work must carry prominent notices stating that you modified + it, and giving a relevant date. + + b) The work must carry prominent notices stating that it is + released under this License and any conditions added under section + 7. This requirement modifies the requirement in section 4 to + "keep intact all notices". + + c) You must license the entire work, as a whole, under this + License to anyone who comes into possession of a copy. This + License will therefore apply, along with any applicable section 7 + additional terms, to the whole of the work, and all its parts, + regardless of how they are packaged. This License gives no + permission to license the work in any other way, but it does not + invalidate such permission if you have separately received it. + + d) If the work has interactive user interfaces, each must display + Appropriate Legal Notices; however, if the Program has interactive + interfaces that do not display Appropriate Legal Notices, your + work need not make them do so. + + A compilation of a covered work with other separate and independent +works, which are not by their nature extensions of the covered work, +and which are not combined with it such as to form a larger program, +in or on a volume of a storage or distribution medium, is called an +"aggregate" if the compilation and its resulting copyright are not +used to limit the access or legal rights of the compilation's users +beyond what the individual works permit. Inclusion of a covered work +in an aggregate does not cause this License to apply to the other +parts of the aggregate. + + 6. Conveying Non-Source Forms. + + You may convey a covered work in object code form under the terms +of sections 4 and 5, provided that you also convey the +machine-readable Corresponding Source under the terms of this License, +in one of these ways: + + a) Convey the object code in, or embodied in, a physical product + (including a physical distribution medium), accompanied by the + Corresponding Source fixed on a durable physical medium + customarily used for software interchange. + + b) Convey the object code in, or embodied in, a physical product + (including a physical distribution medium), accompanied by a + written offer, valid for at least three years and valid for as + long as you offer spare parts or customer support for that product + model, to give anyone who possesses the object code either (1) a + copy of the Corresponding Source for all the software in the + product that is covered by this License, on a durable physical + medium customarily used for software interchange, for a price no + more than your reasonable cost of physically performing this + conveying of source, or (2) access to copy the + Corresponding Source from a network server at no charge. + + c) Convey individual copies of the object code with a copy of the + written offer to provide the Corresponding Source. This + alternative is allowed only occasionally and noncommercially, and + only if you received the object code with such an offer, in accord + with subsection 6b. + + d) Convey the object code by offering access from a designated + place (gratis or for a charge), and offer equivalent access to the + Corresponding Source in the same way through the same place at no + further charge. You need not require recipients to copy the + Corresponding Source along with the object code. If the place to + copy the object code is a network server, the Corresponding Source + may be on a different server (operated by you or a third party) + that supports equivalent copying facilities, provided you maintain + clear directions next to the object code saying where to find the + Corresponding Source. Regardless of what server hosts the + Corresponding Source, you remain obligated to ensure that it is + available for as long as needed to satisfy these requirements. + + e) Convey the object code using peer-to-peer transmission, provided + you inform other peers where the object code and Corresponding + Source of the work are being offered to the general public at no + charge under subsection 6d. + + A separable portion of the object code, whose source code is excluded +from the Corresponding Source as a System Library, need not be +included in conveying the object code work. + + A "User Product" is either (1) a "consumer product", which means any +tangible personal property which is normally used for personal, family, +or household purposes, or (2) anything designed or sold for incorporation +into a dwelling. In determining whether a product is a consumer product, +doubtful cases shall be resolved in favor of coverage. For a particular +product received by a particular user, "normally used" refers to a +typical or common use of that class of product, regardless of the status +of the particular user or of the way in which the particular user +actually uses, or expects or is expected to use, the product. A product +is a consumer product regardless of whether the product has substantial +commercial, industrial or non-consumer uses, unless such uses represent +the only significant mode of use of the product. + + "Installation Information" for a User Product means any methods, +procedures, authorization keys, or other information required to install +and execute modified versions of a covered work in that User Product from +a modified version of its Corresponding Source. The information must +suffice to ensure that the continued functioning of the modified object +code is in no case prevented or interfered with solely because +modification has been made. + + If you convey an object code work under this section in, or with, or +specifically for use in, a User Product, and the conveying occurs as +part of a transaction in which the right of possession and use of the +User Product is transferred to the recipient in perpetuity or for a +fixed term (regardless of how the transaction is characterized), the +Corresponding Source conveyed under this section must be accompanied +by the Installation Information. But this requirement does not apply +if neither you nor any third party retains the ability to install +modified object code on the User Product (for example, the work has +been installed in ROM). + + The requirement to provide Installation Information does not include a +requirement to continue to provide support service, warranty, or updates +for a work that has been modified or installed by the recipient, or for +the User Product in which it has been modified or installed. Access to a +network may be denied when the modification itself materially and +adversely affects the operation of the network or violates the rules and +protocols for communication across the network. + + Corresponding Source conveyed, and Installation Information provided, +in accord with this section must be in a format that is publicly +documented (and with an implementation available to the public in +source code form), and must require no special password or key for +unpacking, reading or copying. + + 7. Additional Terms. + + "Additional permissions" are terms that supplement the terms of this +License by making exceptions from one or more of its conditions. +Additional permissions that are applicable to the entire Program shall +be treated as though they were included in this License, to the extent +that they are valid under applicable law. If additional permissions +apply only to part of the Program, that part may be used separately +under those permissions, but the entire Program remains governed by +this License without regard to the additional permissions. + + When you convey a copy of a covered work, you may at your option +remove any additional permissions from that copy, or from any part of +it. (Additional permissions may be written to require their own +removal in certain cases when you modify the work.) You may place +additional permissions on material, added by you to a covered work, +for which you have or can give appropriate copyright permission. + + Notwithstanding any other provision of this License, for material you +add to a covered work, you may (if authorized by the copyright holders of +that material) supplement the terms of this License with terms: + + a) Disclaiming warranty or limiting liability differently from the + terms of sections 15 and 16 of this License; or + + b) Requiring preservation of specified reasonable legal notices or + author attributions in that material or in the Appropriate Legal + Notices displayed by works containing it; or + + c) Prohibiting misrepresentation of the origin of that material, or + requiring that modified versions of such material be marked in + reasonable ways as different from the original version; or + + d) Limiting the use for publicity purposes of names of licensors or + authors of the material; or + + e) Declining to grant rights under trademark law for use of some + trade names, trademarks, or service marks; or + + f) Requiring indemnification of licensors and authors of that + material by anyone who conveys the material (or modified versions of + it) with contractual assumptions of liability to the recipient, for + any liability that these contractual assumptions directly impose on + those licensors and authors. + + All other non-permissive additional terms are considered "further +restrictions" within the meaning of section 10. If the Program as you +received it, or any part of it, contains a notice stating that it is +governed by this License along with a term that is a further +restriction, you may remove that term. If a license document contains +a further restriction but permits relicensing or conveying under this +License, you may add to a covered work material governed by the terms +of that license document, provided that the further restriction does +not survive such relicensing or conveying. + + If you add terms to a covered work in accord with this section, you +must place, in the relevant source files, a statement of the +additional terms that apply to those files, or a notice indicating +where to find the applicable terms. + + Additional terms, permissive or non-permissive, may be stated in the +form of a separately written license, or stated as exceptions; +the above requirements apply either way. + + 8. Termination. + + You may not propagate or modify a covered work except as expressly +provided under this License. Any attempt otherwise to propagate or +modify it is void, and will automatically terminate your rights under +this License (including any patent licenses granted under the third +paragraph of section 11). + + However, if you cease all violation of this License, then your +license from a particular copyright holder is reinstated (a) +provisionally, unless and until the copyright holder explicitly and +finally terminates your license, and (b) permanently, if the copyright +holder fails to notify you of the violation by some reasonable means +prior to 60 days after the cessation. + + Moreover, your license from a particular copyright holder is +reinstated permanently if the copyright holder notifies you of the +violation by some reasonable means, this is the first time you have +received notice of violation of this License (for any work) from that +copyright holder, and you cure the violation prior to 30 days after +your receipt of the notice. + + Termination of your rights under this section does not terminate the +licenses of parties who have received copies or rights from you under +this License. If your rights have been terminated and not permanently +reinstated, you do not qualify to receive new licenses for the same +material under section 10. + + 9. Acceptance Not Required for Having Copies. + + You are not required to accept this License in order to receive or +run a copy of the Program. Ancillary propagation of a covered work +occurring solely as a consequence of using peer-to-peer transmission +to receive a copy likewise does not require acceptance. However, +nothing other than this License grants you permission to propagate or +modify any covered work. These actions infringe copyright if you do +not accept this License. Therefore, by modifying or propagating a +covered work, you indicate your acceptance of this License to do so. + + 10. Automatic Licensing of Downstream Recipients. + + Each time you convey a covered work, the recipient automatically +receives a license from the original licensors, to run, modify and +propagate that work, subject to this License. You are not responsible +for enforcing compliance by third parties with this License. + + An "entity transaction" is a transaction transferring control of an +organization, or substantially all assets of one, or subdividing an +organization, or merging organizations. If propagation of a covered +work results from an entity transaction, each party to that +transaction who receives a copy of the work also receives whatever +licenses to the work the party's predecessor in interest had or could +give under the previous paragraph, plus a right to possession of the +Corresponding Source of the work from the predecessor in interest, if +the predecessor has it or can get it with reasonable efforts. + + You may not impose any further restrictions on the exercise of the +rights granted or affirmed under this License. For example, you may +not impose a license fee, royalty, or other charge for exercise of +rights granted under this License, and you may not initiate litigation +(including a cross-claim or counterclaim in a lawsuit) alleging that +any patent claim is infringed by making, using, selling, offering for +sale, or importing the Program or any portion of it. + + 11. Patents. + + A "contributor" is a copyright holder who authorizes use under this +License of the Program or a work on which the Program is based. The +work thus licensed is called the contributor's "contributor version". + + A contributor's "essential patent claims" are all patent claims +owned or controlled by the contributor, whether already acquired or +hereafter acquired, that would be infringed by some manner, permitted +by this License, of making, using, or selling its contributor version, +but do not include claims that would be infringed only as a +consequence of further modification of the contributor version. For +purposes of this definition, "control" includes the right to grant +patent sublicenses in a manner consistent with the requirements of +this License. + + Each contributor grants you a non-exclusive, worldwide, royalty-free +patent license under the contributor's essential patent claims, to +make, use, sell, offer for sale, import and otherwise run, modify and +propagate the contents of its contributor version. + + In the following three paragraphs, a "patent license" is any express +agreement or commitment, however denominated, not to enforce a patent +(such as an express permission to practice a patent or covenant not to +sue for patent infringement). To "grant" such a patent license to a +party means to make such an agreement or commitment not to enforce a +patent against the party. + + If you convey a covered work, knowingly relying on a patent license, +and the Corresponding Source of the work is not available for anyone +to copy, free of charge and under the terms of this License, through a +publicly available network server or other readily accessible means, +then you must either (1) cause the Corresponding Source to be so +available, or (2) arrange to deprive yourself of the benefit of the +patent license for this particular work, or (3) arrange, in a manner +consistent with the requirements of this License, to extend the patent +license to downstream recipients. "Knowingly relying" means you have +actual knowledge that, but for the patent license, your conveying the +covered work in a country, or your recipient's use of the covered work +in a country, would infringe one or more identifiable patents in that +country that you have reason to believe are valid. + + If, pursuant to or in connection with a single transaction or +arrangement, you convey, or propagate by procuring conveyance of, a +covered work, and grant a patent license to some of the parties +receiving the covered work authorizing them to use, propagate, modify +or convey a specific copy of the covered work, then the patent license +you grant is automatically extended to all recipients of the covered +work and works based on it. + + A patent license is "discriminatory" if it does not include within +the scope of its coverage, prohibits the exercise of, or is +conditioned on the non-exercise of one or more of the rights that are +specifically granted under this License. You may not convey a covered +work if you are a party to an arrangement with a third party that is +in the business of distributing software, under which you make payment +to the third party based on the extent of your activity of conveying +the work, and under which the third party grants, to any of the +parties who would receive the covered work from you, a discriminatory +patent license (a) in connection with copies of the covered work +conveyed by you (or copies made from those copies), or (b) primarily +for and in connection with specific products or compilations that +contain the covered work, unless you entered into that arrangement, +or that patent license was granted, prior to 28 March 2007. + + Nothing in this License shall be construed as excluding or limiting +any implied license or other defenses to infringement that may +otherwise be available to you under applicable patent law. + + 12. No Surrender of Others' Freedom. + + If conditions are imposed on you (whether by court order, agreement or +otherwise) that contradict the conditions of this License, they do not +excuse you from the conditions of this License. If you cannot convey a +covered work so as to satisfy simultaneously your obligations under this +License and any other pertinent obligations, then as a consequence you may +not convey it at all. For example, if you agree to terms that obligate you +to collect a royalty for further conveying from those to whom you convey +the Program, the only way you could satisfy both those terms and this +License would be to refrain entirely from conveying the Program. + + 13. Use with the GNU Affero General Public License. + + Notwithstanding any other provision of this License, you have +permission to link or combine any covered work with a work licensed +under version 3 of the GNU Affero General Public License into a single +combined work, and to convey the resulting work. The terms of this +License will continue to apply to the part which is the covered work, +but the special requirements of the GNU Affero General Public License, +section 13, concerning interaction through a network will apply to the +combination as such. + + 14. Revised Versions of this License. + + The Free Software Foundation may publish revised and/or new versions of +the GNU General Public License from time to time. Such new versions will +be similar in spirit to the present version, but may differ in detail to +address new problems or concerns. + + Each version is given a distinguishing version number. If the +Program specifies that a certain numbered version of the GNU General +Public License "or any later version" applies to it, you have the +option of following the terms and conditions either of that numbered +version or of any later version published by the Free Software +Foundation. If the Program does not specify a version number of the +GNU General Public License, you may choose any version ever published +by the Free Software Foundation. + + If the Program specifies that a proxy can decide which future +versions of the GNU General Public License can be used, that proxy's +public statement of acceptance of a version permanently authorizes you +to choose that version for the Program. + + Later license versions may give you additional or different +permissions. However, no additional obligations are imposed on any +author or copyright holder as a result of your choosing to follow a +later version. + + 15. Disclaimer of Warranty. + + THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY +APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT +HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY +OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, +THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR +PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM +IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF +ALL NECESSARY SERVICING, REPAIR OR CORRECTION. + + 16. Limitation of Liability. + + IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING +WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS +THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY +GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE +USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF +DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD +PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), +EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF +SUCH DAMAGES. + + 17. Interpretation of Sections 15 and 16. + + If the disclaimer of warranty and limitation of liability provided +above cannot be given local legal effect according to their terms, +reviewing courts shall apply local law that most closely approximates +an absolute waiver of all civil liability in connection with the +Program, unless a warranty or assumption of liability accompanies a +copy of the Program in return for a fee. + + END OF TERMS AND CONDITIONS + + How to Apply These Terms to Your New Programs + + If you develop a new program, and you want it to be of the greatest +possible use to the public, the best way to achieve this is to make it +free software which everyone can redistribute and change under these terms. + + To do so, attach the following notices to the program. It is safest +to attach them to the start of each source file to most effectively +state the exclusion of warranty; and each file should have at least +the "copyright" line and a pointer to where the full notice is found. + + <one line to give the program's name and a brief idea of what it does.> + Copyright (C) <year> <name of author> + + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation, either version 3 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program. If not, see <https://www.gnu.org/licenses/>. + +Also add information on how to contact you by electronic and paper mail. + + If the program does terminal interaction, make it output a short +notice like this when it starts in an interactive mode: + + <program> Copyright (C) <year> <name of author> + This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. + This is free software, and you are welcome to redistribute it + under certain conditions; type `show c' for details. + +The hypothetical commands `show w' and `show c' should show the appropriate +parts of the General Public License. Of course, your program's commands +might be different; for a GUI interface, you would use an "about box". + + You should also get your employer (if you work as a programmer) or school, +if any, to sign a "copyright disclaimer" for the program, if necessary. +For more information on this, and how to apply and follow the GNU GPL, see +<https://www.gnu.org/licenses/>. + + The GNU General Public License does not permit incorporating your program +into proprietary programs. If your program is a subroutine library, you +may consider it more useful to permit linking proprietary applications with +the library. If this is what you want to do, use the GNU Lesser General +Public License instead of this License. But first, please read +<https://www.gnu.org/licenses/why-not-lgpl.html>. diff --git a/Makefile b/Makefile new file mode 100644 index 0000000..818686c --- /dev/null +++ b/Makefile @@ -0,0 +1,30 @@ +WAYLAND_PROTOCOLS=$(shell pkg-config --variable=pkgdatadir wayland-protocols) +WAYLAND_SCANNER=$(shell pkg-config --variable=wayland_scanner wayland-scanner) +LIBS=\ + $(shell pkg-config --cflags --libs wlroots) \ + $(shell pkg-config --cflags --libs wayland-server) \ + $(shell pkg-config --cflags --libs xkbcommon) + +# wayland-scanner is a tool which generates C headers and rigging for Wayland +# protocols, which are specified in XML. wlroots requires you to rig these up +# to your build system yourself and provide them in the include path. +xdg-shell-protocol.h: + $(WAYLAND_SCANNER) server-header \ + $(WAYLAND_PROTOCOLS)/stable/xdg-shell/xdg-shell.xml $@ + +xdg-shell-protocol.c: xdg-shell-protocol.h + $(WAYLAND_SCANNER) private-code \ + $(WAYLAND_PROTOCOLS)/stable/xdg-shell/xdg-shell.xml $@ + +dwl: dwl.c config.h xdg-shell-protocol.h xdg-shell-protocol.c + $(CC) $(CFLAGS) \ + -g -Werror -I. \ + -DWLR_USE_UNSTABLE \ + -o $@ $< \ + $(LIBS) + +clean: + rm -f dwl xdg-shell-protocol.h xdg-shell-protocol.c + +.DEFAULT_GOAL=dwl +.PHONY: clean diff --git a/README.md b/README.md new file mode 100644 index 0000000..d76211f --- /dev/null +++ b/README.md @@ -0,0 +1,50 @@ +# dwl + +This is the "minimum viable product" Wayland compositor based on wlroots. It +aims to implement a Wayland compositor in the fewest lines of code possible, +while still supporting a reasonable set of features. Reading this code is the +best starting point for anyone looking to build their own Wayland compositor +based on wlroots. + + +## Building dwl + +dwl is disconnected from the main wlroots build system, in order to make it +easier to understand the build requirements for your own Wayland compositors. +Simply install the dependencies: + +- wlroots +- wayland-protocols + +And run `make`. + + +## Running dwl + +You can run dwl with `./dwl`. In an existing Wayland or X11 session, +dwl will open a Wayland or X11 window respectively to act as a virtual +display. You can then open Wayland windows by setting `WAYLAND_DISPLAY` to the +value shown in the logs. You can also run `./dwl` from a TTY. + +In either case, you will likely want to specify `-s [cmd]` to run a command at +startup, such as a terminal emulator. This will be necessary to start any new +programs from within the compositor, as dwl does not support any custom +keybindings. dwl supports the following keybindings: + +- `Alt+Escape`: Terminate the compositor +- `Alt+F1`: Cycle between windows + + +## Limitations + +Notable omissions from dwl: + +- HiDPI support +- Any kind of configuration, e.g. output layout +- Any protocol other than xdg-shell (e.g. layer-shell, for + panels/taskbars/etc; or Xwayland, for proxied X11 windows) +- Optional protocols, e.g. screen capture, primary selection, virtual + keyboard, etc. Most of these are plug-and-play with wlroots, but they're + omitted for brevity. +- Damage tracking, which tracks which parts of the screen are changing and + minimizes redraws accordingly. diff --git a/config.h b/config.h new file mode 100644 index 0000000..ff05992 --- /dev/null +++ b/config.h @@ -0,0 +1,7 @@ +static const struct xkb_rule_names xkb_rules = { + .rules = NULL, + .model = NULL, + .layout = "dvorak", + .variant = NULL, + .options = NULL, +}; @@ -0,0 +1,950 @@ +/* + * See LICENSE file for copyright and license details. + */ +#define _POSIX_C_SOURCE 200112L +#include <getopt.h> +#include <stdbool.h> +#include <stdlib.h> +#include <stdio.h> +#include <time.h> +#include <unistd.h> +#include <wayland-server-core.h> +#include <wlr/backend.h> +#include <wlr/render/wlr_renderer.h> +#include <wlr/types/wlr_cursor.h> +#include <wlr/types/wlr_compositor.h> +#include <wlr/types/wlr_data_device.h> +#include <wlr/types/wlr_input_device.h> +#include <wlr/types/wlr_keyboard.h> +#include <wlr/types/wlr_matrix.h> +#include <wlr/types/wlr_output.h> +#include <wlr/types/wlr_output_layout.h> +#include <wlr/types/wlr_pointer.h> +#include <wlr/types/wlr_seat.h> +#include <wlr/types/wlr_xcursor_manager.h> +#include <wlr/types/wlr_xdg_shell.h> +#include <wlr/util/log.h> +#include <xkbcommon/xkbcommon.h> + +/* For brevity's sake, struct members are annotated where they are used. */ +enum dwl_cursor_mode { + DWL_CURSOR_PASSTHROUGH, + DWL_CURSOR_MOVE, + DWL_CURSOR_RESIZE, +}; + +struct dwl_server { + struct wl_display *wl_display; + struct wlr_backend *backend; + struct wlr_renderer *renderer; + + struct wlr_xdg_shell *xdg_shell; + struct wl_listener new_xdg_surface; + struct wl_list views; + + struct wlr_cursor *cursor; + struct wlr_xcursor_manager *cursor_mgr; + struct wl_listener cursor_motion; + struct wl_listener cursor_motion_absolute; + struct wl_listener cursor_button; + struct wl_listener cursor_axis; + struct wl_listener cursor_frame; + + struct wlr_seat *seat; + struct wl_listener new_input; + struct wl_listener request_cursor; + struct wl_list keyboards; + enum dwl_cursor_mode cursor_mode; + struct dwl_view *grabbed_view; + double grab_x, grab_y; + int grab_width, grab_height; + uint32_t resize_edges; + + struct wlr_output_layout *output_layout; + struct wl_list outputs; + struct wl_listener new_output; +}; + +struct dwl_output { + struct wl_list link; + struct dwl_server *server; + struct wlr_output *wlr_output; + struct wl_listener frame; +}; + +struct dwl_view { + struct wl_list link; + struct dwl_server *server; + struct wlr_xdg_surface *xdg_surface; + struct wl_listener map; + struct wl_listener unmap; + struct wl_listener destroy; + struct wl_listener request_move; + struct wl_listener request_resize; + bool mapped; + int x, y; +}; + +struct dwl_keyboard { + struct wl_list link; + struct dwl_server *server; + struct wlr_input_device *device; + + struct wl_listener modifiers; + struct wl_listener key; +}; + +#include "config.h" + +static void focus_view(struct dwl_view *view, struct wlr_surface *surface) { + /* Note: this function only deals with keyboard focus. */ + if (view == NULL) { + return; + } + struct dwl_server *server = view->server; + struct wlr_seat *seat = server->seat; + struct wlr_surface *prev_surface = seat->keyboard_state.focused_surface; + if (prev_surface == surface) { + /* Don't re-focus an already focused surface. */ + return; + } + if (prev_surface) { + /* + * Deactivate the previously focused surface. This lets the client know + * it no longer has focus and the client will repaint accordingly, e.g. + * stop displaying a caret. + */ + struct wlr_xdg_surface *previous = wlr_xdg_surface_from_wlr_surface( + seat->keyboard_state.focused_surface); + wlr_xdg_toplevel_set_activated(previous, false); + } + struct wlr_keyboard *keyboard = wlr_seat_get_keyboard(seat); + /* Move the view to the front */ + wl_list_remove(&view->link); + wl_list_insert(&server->views, &view->link); + /* Activate the new surface */ + wlr_xdg_toplevel_set_activated(view->xdg_surface, true); + /* + * Tell the seat to have the keyboard enter this surface. wlroots will keep + * track of this and automatically send key events to the appropriate + * clients without additional work on your part. + */ + wlr_seat_keyboard_notify_enter(seat, view->xdg_surface->surface, + keyboard->keycodes, keyboard->num_keycodes, &keyboard->modifiers); +} + +static void keyboard_handle_modifiers( + struct wl_listener *listener, void *data) { + /* This event is raised when a modifier key, such as shift or alt, is + * pressed. We simply communicate this to the client. */ + struct dwl_keyboard *keyboard = + wl_container_of(listener, keyboard, modifiers); + /* + * A seat can only have one keyboard, but this is a limitation of the + * Wayland protocol - not wlroots. We assign all connected keyboards to the + * same seat. You can swap out the underlying wlr_keyboard like this and + * wlr_seat handles this transparently. + */ + wlr_seat_set_keyboard(keyboard->server->seat, keyboard->device); + /* Send modifiers to the client. */ + wlr_seat_keyboard_notify_modifiers(keyboard->server->seat, + &keyboard->device->keyboard->modifiers); +} + +static bool handle_keybinding(struct dwl_server *server, xkb_keysym_t sym) { + /* + * Here we handle compositor keybindings. This is when the compositor is + * processing keys, rather than passing them on to the client for its own + * processing. + * + * This function assumes Alt is held down. + */ + switch (sym) { + case XKB_KEY_Escape: + wl_display_terminate(server->wl_display); + break; + case XKB_KEY_F1: + /* Cycle to the next view */ + if (wl_list_length(&server->views) < 2) { + break; + } + struct dwl_view *current_view = wl_container_of( + server->views.next, current_view, link); + struct dwl_view *next_view = wl_container_of( + current_view->link.next, next_view, link); + focus_view(next_view, next_view->xdg_surface->surface); + /* Move the previous view to the end of the list */ + wl_list_remove(¤t_view->link); + wl_list_insert(server->views.prev, ¤t_view->link); + break; + default: + return false; + } + return true; +} + +static void keyboard_handle_key( + struct wl_listener *listener, void *data) { + /* This event is raised when a key is pressed or released. */ + struct dwl_keyboard *keyboard = + wl_container_of(listener, keyboard, key); + struct dwl_server *server = keyboard->server; + struct wlr_event_keyboard_key *event = data; + struct wlr_seat *seat = server->seat; + + /* Translate libinput keycode -> xkbcommon */ + uint32_t keycode = event->keycode + 8; + /* Get a list of keysyms based on the keymap for this keyboard */ + const xkb_keysym_t *syms; + int nsyms = xkb_state_key_get_syms( + keyboard->device->keyboard->xkb_state, keycode, &syms); + + bool handled = false; + uint32_t modifiers = wlr_keyboard_get_modifiers(keyboard->device->keyboard); + if ((modifiers & WLR_MODIFIER_ALT) && event->state == WLR_KEY_PRESSED) { + /* If alt is held down and this button was _pressed_, we attempt to + * process it as a compositor keybinding. */ + for (int i = 0; i < nsyms; i++) { + handled = handle_keybinding(server, syms[i]); + } + } + + if (!handled) { + /* Otherwise, we pass it along to the client. */ + wlr_seat_set_keyboard(seat, keyboard->device); + wlr_seat_keyboard_notify_key(seat, event->time_msec, + event->keycode, event->state); + } +} + +static void server_new_keyboard(struct dwl_server *server, + struct wlr_input_device *device) { + struct dwl_keyboard *keyboard = + calloc(1, sizeof(struct dwl_keyboard)); + keyboard->server = server; + keyboard->device = device; + + /* We need to prepare an XKB keymap and assign it to the keyboard. This + * assumes the defaults (e.g. layout = "us"). */ + struct xkb_context *context = xkb_context_new(XKB_CONTEXT_NO_FLAGS); + struct xkb_keymap *keymap = xkb_map_new_from_names(context, &xkb_rules, + XKB_KEYMAP_COMPILE_NO_FLAGS); + + wlr_keyboard_set_keymap(device->keyboard, keymap); + xkb_keymap_unref(keymap); + xkb_context_unref(context); + wlr_keyboard_set_repeat_info(device->keyboard, 25, 600); + + /* Here we set up listeners for keyboard events. */ + keyboard->modifiers.notify = keyboard_handle_modifiers; + wl_signal_add(&device->keyboard->events.modifiers, &keyboard->modifiers); + keyboard->key.notify = keyboard_handle_key; + wl_signal_add(&device->keyboard->events.key, &keyboard->key); + + wlr_seat_set_keyboard(server->seat, device); + + /* And add the keyboard to our list of keyboards */ + wl_list_insert(&server->keyboards, &keyboard->link); +} + +static void server_new_pointer(struct dwl_server *server, + struct wlr_input_device *device) { + /* We don't do anything special with pointers. All of our pointer handling + * is proxied through wlr_cursor. On another compositor, you might take this + * opportunity to do libinput configuration on the device to set + * acceleration, etc. */ + wlr_cursor_attach_input_device(server->cursor, device); +} + +static void server_new_input(struct wl_listener *listener, void *data) { + /* This event is raised by the backend when a new input device becomes + * available. */ + struct dwl_server *server = + wl_container_of(listener, server, new_input); + struct wlr_input_device *device = data; + switch (device->type) { + case WLR_INPUT_DEVICE_KEYBOARD: + server_new_keyboard(server, device); + break; + case WLR_INPUT_DEVICE_POINTER: + server_new_pointer(server, device); + break; + default: + break; + } + /* We need to let the wlr_seat know what our capabilities are, which is + * communiciated to the client. In dwl we always have a cursor, even if + * there are no pointer devices, so we always include that capability. */ + uint32_t caps = WL_SEAT_CAPABILITY_POINTER; + if (!wl_list_empty(&server->keyboards)) { + caps |= WL_SEAT_CAPABILITY_KEYBOARD; + } + wlr_seat_set_capabilities(server->seat, caps); +} + +static void seat_request_cursor(struct wl_listener *listener, void *data) { + struct dwl_server *server = wl_container_of( + listener, server, request_cursor); + /* This event is rasied by the seat when a client provides a cursor image */ + struct wlr_seat_pointer_request_set_cursor_event *event = data; + struct wlr_seat_client *focused_client = + server->seat->pointer_state.focused_client; + /* This can be sent by any client, so we check to make sure this one is + * actually has pointer focus first. */ + if (focused_client == event->seat_client) { + /* Once we've vetted the client, we can tell the cursor to use the + * provided surface as the cursor image. It will set the hardware cursor + * on the output that it's currently on and continue to do so as the + * cursor moves between outputs. */ + wlr_cursor_set_surface(server->cursor, event->surface, + event->hotspot_x, event->hotspot_y); + } +} + +static bool view_at(struct dwl_view *view, + double lx, double ly, struct wlr_surface **surface, + double *sx, double *sy) { + /* + * XDG toplevels may have nested surfaces, such as popup windows for context + * menus or tooltips. This function tests if any of those are underneath the + * coordinates lx and ly (in output Layout Coordinates). If so, it sets the + * surface pointer to that wlr_surface and the sx and sy coordinates to the + * coordinates relative to that surface's top-left corner. + */ + double view_sx = lx - view->x; + double view_sy = ly - view->y; + + struct wlr_surface_state *state = &view->xdg_surface->surface->current; + + double _sx, _sy; + struct wlr_surface *_surface = NULL; + _surface = wlr_xdg_surface_surface_at( + view->xdg_surface, view_sx, view_sy, &_sx, &_sy); + + if (_surface != NULL) { + *sx = _sx; + *sy = _sy; + *surface = _surface; + return true; + } + + return false; +} + +static struct dwl_view *desktop_view_at( + struct dwl_server *server, double lx, double ly, + struct wlr_surface **surface, double *sx, double *sy) { + /* This iterates over all of our surfaces and attempts to find one under the + * cursor. This relies on server->views being ordered from top-to-bottom. */ + struct dwl_view *view; + wl_list_for_each(view, &server->views, link) { + if (view_at(view, lx, ly, surface, sx, sy)) { + return view; + } + } + return NULL; +} + +static void process_cursor_move(struct dwl_server *server, uint32_t time) { + /* Move the grabbed view to the new position. */ + server->grabbed_view->x = server->cursor->x - server->grab_x; + server->grabbed_view->y = server->cursor->y - server->grab_y; +} + +static void process_cursor_resize(struct dwl_server *server, uint32_t time) { + /* + * Resizing the grabbed view can be a little bit complicated, because we + * could be resizing from any corner or edge. This not only resizes the view + * on one or two axes, but can also move the view if you resize from the top + * or left edges (or top-left corner). + * + * Note that I took some shortcuts here. In a more fleshed-out compositor, + * you'd wait for the client to prepare a buffer at the new size, then + * commit any movement that was prepared. + */ + struct dwl_view *view = server->grabbed_view; + double dx = server->cursor->x - server->grab_x; + double dy = server->cursor->y - server->grab_y; + double x = view->x; + double y = view->y; + int width = server->grab_width; + int height = server->grab_height; + if (server->resize_edges & WLR_EDGE_TOP) { + y = server->grab_y + dy; + height -= dy; + if (height < 1) { + y += height; + } + } else if (server->resize_edges & WLR_EDGE_BOTTOM) { + height += dy; + } + if (server->resize_edges & WLR_EDGE_LEFT) { + x = server->grab_x + dx; + width -= dx; + if (width < 1) { + x += width; + } + } else if (server->resize_edges & WLR_EDGE_RIGHT) { + width += dx; + } + view->x = x; + view->y = y; + wlr_xdg_toplevel_set_size(view->xdg_surface, width, height); +} + +static void process_cursor_motion(struct dwl_server *server, uint32_t time) { + /* If the mode is non-passthrough, delegate to those functions. */ + if (server->cursor_mode == DWL_CURSOR_MOVE) { + process_cursor_move(server, time); + return; + } else if (server->cursor_mode == DWL_CURSOR_RESIZE) { + process_cursor_resize(server, time); + return; + } + + /* Otherwise, find the view under the pointer and send the event along. */ + double sx, sy; + struct wlr_seat *seat = server->seat; + struct wlr_surface *surface = NULL; + struct dwl_view *view = desktop_view_at(server, + server->cursor->x, server->cursor->y, &surface, &sx, &sy); + if (!view) { + /* If there's no view under the cursor, set the cursor image to a + * default. This is what makes the cursor image appear when you move it + * around the screen, not over any views. */ + wlr_xcursor_manager_set_cursor_image( + server->cursor_mgr, "left_ptr", server->cursor); + } + if (surface) { + bool focus_changed = seat->pointer_state.focused_surface != surface; + /* + * "Enter" the surface if necessary. This lets the client know that the + * cursor has entered one of its surfaces. + * + * Note that this gives the surface "pointer focus", which is distinct + * from keyboard focus. You get pointer focus by moving the pointer over + * a window. + */ + wlr_seat_pointer_notify_enter(seat, surface, sx, sy); + if (!focus_changed) { + /* The enter event contains coordinates, so we only need to notify + * on motion if the focus did not change. */ + wlr_seat_pointer_notify_motion(seat, time, sx, sy); + } + } else { + /* Clear pointer focus so future button events and such are not sent to + * the last client to have the cursor over it. */ + wlr_seat_pointer_clear_focus(seat); + } +} + +static void server_cursor_motion(struct wl_listener *listener, void *data) { + /* This event is forwarded by the cursor when a pointer emits a _relative_ + * pointer motion event (i.e. a delta) */ + struct dwl_server *server = + wl_container_of(listener, server, cursor_motion); + struct wlr_event_pointer_motion *event = data; + /* The cursor doesn't move unless we tell it to. The cursor automatically + * handles constraining the motion to the output layout, as well as any + * special configuration applied for the specific input device which + * generated the event. You can pass NULL for the device if you want to move + * the cursor around without any input. */ + wlr_cursor_move(server->cursor, event->device, + event->delta_x, event->delta_y); + process_cursor_motion(server, event->time_msec); +} + +static void server_cursor_motion_absolute( + struct wl_listener *listener, void *data) { + /* This event is forwarded by the cursor when a pointer emits an _absolute_ + * motion event, from 0..1 on each axis. This happens, for example, when + * wlroots is running under a Wayland window rather than KMS+DRM, and you + * move the mouse over the window. You could enter the window from any edge, + * so we have to warp the mouse there. There is also some hardware which + * emits these events. */ + struct dwl_server *server = + wl_container_of(listener, server, cursor_motion_absolute); + struct wlr_event_pointer_motion_absolute *event = data; + wlr_cursor_warp_absolute(server->cursor, event->device, event->x, event->y); + process_cursor_motion(server, event->time_msec); +} + +static void server_cursor_button(struct wl_listener *listener, void *data) { + /* This event is forwarded by the cursor when a pointer emits a button + * event. */ + struct dwl_server *server = + wl_container_of(listener, server, cursor_button); + struct wlr_event_pointer_button *event = data; + /* Notify the client with pointer focus that a button press has occurred */ + wlr_seat_pointer_notify_button(server->seat, + event->time_msec, event->button, event->state); + double sx, sy; + struct wlr_seat *seat = server->seat; + struct wlr_surface *surface; + struct dwl_view *view = desktop_view_at(server, + server->cursor->x, server->cursor->y, &surface, &sx, &sy); + if (event->state == WLR_BUTTON_RELEASED) { + /* If you released any buttons, we exit interactive move/resize mode. */ + server->cursor_mode = DWL_CURSOR_PASSTHROUGH; + } else { + /* Focus that client if the button was _pressed_ */ + focus_view(view, surface); + } +} + +static void server_cursor_axis(struct wl_listener *listener, void *data) { + /* This event is forwarded by the cursor when a pointer emits an axis event, + * for example when you move the scroll wheel. */ + struct dwl_server *server = + wl_container_of(listener, server, cursor_axis); + struct wlr_event_pointer_axis *event = data; + /* Notify the client with pointer focus of the axis event. */ + wlr_seat_pointer_notify_axis(server->seat, + event->time_msec, event->orientation, event->delta, + event->delta_discrete, event->source); +} + +static void server_cursor_frame(struct wl_listener *listener, void *data) { + /* This event is forwarded by the cursor when a pointer emits an frame + * event. Frame events are sent after regular pointer events to group + * multiple events together. For instance, two axis events may happen at the + * same time, in which case a frame event won't be sent in between. */ + struct dwl_server *server = + wl_container_of(listener, server, cursor_frame); + /* Notify the client with pointer focus of the frame event. */ + wlr_seat_pointer_notify_frame(server->seat); +} + +/* Used to move all of the data necessary to render a surface from the top-level + * frame handler to the per-surface render function. */ +struct render_data { + struct wlr_output *output; + struct wlr_renderer *renderer; + struct dwl_view *view; + struct timespec *when; +}; + +static void render_surface(struct wlr_surface *surface, + int sx, int sy, void *data) { + /* This function is called for every surface that needs to be rendered. */ + struct render_data *rdata = data; + struct dwl_view *view = rdata->view; + struct wlr_output *output = rdata->output; + + /* We first obtain a wlr_texture, which is a GPU resource. wlroots + * automatically handles negotiating these with the client. The underlying + * resource could be an opaque handle passed from the client, or the client + * could have sent a pixel buffer which we copied to the GPU, or a few other + * means. You don't have to worry about this, wlroots takes care of it. */ + struct wlr_texture *texture = wlr_surface_get_texture(surface); + if (texture == NULL) { + return; + } + + /* The view has a position in layout coordinates. If you have two displays, + * one next to the other, both 1080p, a view on the rightmost display might + * have layout coordinates of 2000,100. We need to translate that to + * output-local coordinates, or (2000 - 1920). */ + double ox = 0, oy = 0; + wlr_output_layout_output_coords( + view->server->output_layout, output, &ox, &oy); + ox += view->x + sx, oy += view->y + sy; + + /* We also have to apply the scale factor for HiDPI outputs. This is only + * part of the puzzle, dwl does not fully support HiDPI. */ + struct wlr_box box = { + .x = ox * output->scale, + .y = oy * output->scale, + .width = surface->current.width * output->scale, + .height = surface->current.height * output->scale, + }; + + /* + * Those familiar with OpenGL are also familiar with the role of matricies + * in graphics programming. We need to prepare a matrix to render the view + * with. wlr_matrix_project_box is a helper which takes a box with a desired + * x, y coordinates, width and height, and an output geometry, then + * prepares an orthographic projection and multiplies the necessary + * transforms to produce a model-view-projection matrix. + * + * Naturally you can do this any way you like, for example to make a 3D + * compositor. + */ + float matrix[9]; + enum wl_output_transform transform = + wlr_output_transform_invert(surface->current.transform); + wlr_matrix_project_box(matrix, &box, transform, 0, + output->transform_matrix); + + /* This takes our matrix, the texture, and an alpha, and performs the actual + * rendering on the GPU. */ + wlr_render_texture_with_matrix(rdata->renderer, texture, matrix, 1); + + /* This lets the client know that we've displayed that frame and it can + * prepare another one now if it likes. */ + wlr_surface_send_frame_done(surface, rdata->when); +} + +static void output_frame(struct wl_listener *listener, void *data) { + /* This function is called every time an output is ready to display a frame, + * generally at the output's refresh rate (e.g. 60Hz). */ + struct dwl_output *output = + wl_container_of(listener, output, frame); + struct wlr_renderer *renderer = output->server->renderer; + + struct timespec now; + clock_gettime(CLOCK_MONOTONIC, &now); + + /* wlr_output_attach_render makes the OpenGL context current. */ + if (!wlr_output_attach_render(output->wlr_output, NULL)) { + return; + } + /* The "effective" resolution can change if you rotate your outputs. */ + int width, height; + wlr_output_effective_resolution(output->wlr_output, &width, &height); + /* Begin the renderer (calls glViewport and some other GL sanity checks) */ + wlr_renderer_begin(renderer, width, height); + + float color[4] = {0.3, 0.3, 0.3, 1.0}; + wlr_renderer_clear(renderer, color); + + /* Each subsequent window we render is rendered on top of the last. Because + * our view list is ordered front-to-back, we iterate over it backwards. */ + struct dwl_view *view; + wl_list_for_each_reverse(view, &output->server->views, link) { + if (!view->mapped) { + /* An unmapped view should not be rendered. */ + continue; + } + struct render_data rdata = { + .output = output->wlr_output, + .view = view, + .renderer = renderer, + .when = &now, + }; + /* This calls our render_surface function for each surface among the + * xdg_surface's toplevel and popups. */ + wlr_xdg_surface_for_each_surface(view->xdg_surface, + render_surface, &rdata); + } + + /* Hardware cursors are rendered by the GPU on a separate plane, and can be + * moved around without re-rendering what's beneath them - which is more + * efficient. However, not all hardware supports hardware cursors. For this + * reason, wlroots provides a software fallback, which we ask it to render + * here. wlr_cursor handles configuring hardware vs software cursors for you, + * and this function is a no-op when hardware cursors are in use. */ + wlr_output_render_software_cursors(output->wlr_output, NULL); + + /* Conclude rendering and swap the buffers, showing the final frame + * on-screen. */ + wlr_renderer_end(renderer); + wlr_output_commit(output->wlr_output); +} + +static void server_new_output(struct wl_listener *listener, void *data) { + /* This event is rasied by the backend when a new output (aka a display or + * monitor) becomes available. */ + struct dwl_server *server = + wl_container_of(listener, server, new_output); + struct wlr_output *wlr_output = data; + + /* Some backends don't have modes. DRM+KMS does, and we need to set a mode + * before we can use the output. The mode is a tuple of (width, height, + * refresh rate), and each monitor supports only a specific set of modes. We + * just pick the monitor's preferred mode, a more sophisticated compositor + * would let the user configure it. */ + if (!wl_list_empty(&wlr_output->modes)) { + struct wlr_output_mode *mode = wlr_output_preferred_mode(wlr_output); + wlr_output_set_mode(wlr_output, mode); + wlr_output_enable(wlr_output, true); + if (!wlr_output_commit(wlr_output)) { + return; + } + } + + /* Allocates and configures our state for this output */ + struct dwl_output *output = + calloc(1, sizeof(struct dwl_output)); + output->wlr_output = wlr_output; + output->server = server; + /* Sets up a listener for the frame notify event. */ + output->frame.notify = output_frame; + wl_signal_add(&wlr_output->events.frame, &output->frame); + wl_list_insert(&server->outputs, &output->link); + + /* Adds this to the output layout. The add_auto function arranges outputs + * from left-to-right in the order they appear. A more sophisticated + * compositor would let the user configure the arrangement of outputs in the + * layout. */ + wlr_output_layout_add_auto(server->output_layout, wlr_output); + + /* Creating the global adds a wl_output global to the display, which Wayland + * clients can see to find out information about the output (such as + * DPI, scale factor, manufacturer, etc). */ + wlr_output_create_global(wlr_output); +} + +static void xdg_surface_map(struct wl_listener *listener, void *data) { + /* Called when the surface is mapped, or ready to display on-screen. */ + struct dwl_view *view = wl_container_of(listener, view, map); + view->mapped = true; + focus_view(view, view->xdg_surface->surface); +} + +static void xdg_surface_unmap(struct wl_listener *listener, void *data) { + /* Called when the surface is unmapped, and should no longer be shown. */ + struct dwl_view *view = wl_container_of(listener, view, unmap); + view->mapped = false; +} + +static void xdg_surface_destroy(struct wl_listener *listener, void *data) { + /* Called when the surface is destroyed and should never be shown again. */ + struct dwl_view *view = wl_container_of(listener, view, destroy); + wl_list_remove(&view->link); + free(view); +} + +static void begin_interactive(struct dwl_view *view, + enum dwl_cursor_mode mode, uint32_t edges) { + /* This function sets up an interactive move or resize operation, where the + * compositor stops propegating pointer events to clients and instead + * consumes them itself, to move or resize windows. */ + struct dwl_server *server = view->server; + struct wlr_surface *focused_surface = + server->seat->pointer_state.focused_surface; + if (view->xdg_surface->surface != focused_surface) { + /* Deny move/resize requests from unfocused clients. */ + return; + } + server->grabbed_view = view; + server->cursor_mode = mode; + struct wlr_box geo_box; + wlr_xdg_surface_get_geometry(view->xdg_surface, &geo_box); + if (mode == DWL_CURSOR_MOVE) { + server->grab_x = server->cursor->x - view->x; + server->grab_y = server->cursor->y - view->y; + } else { + server->grab_x = server->cursor->x + geo_box.x; + server->grab_y = server->cursor->y + geo_box.y; + } + server->grab_width = geo_box.width; + server->grab_height = geo_box.height; + server->resize_edges = edges; +} + +static void xdg_toplevel_request_move( + struct wl_listener *listener, void *data) { + /* This event is raised when a client would like to begin an interactive + * move, typically because the user clicked on their client-side + * decorations. Note that a more sophisticated compositor should check the + * provied serial against a list of button press serials sent to this + * client, to prevent the client from requesting this whenever they want. */ + struct dwl_view *view = wl_container_of(listener, view, request_move); + begin_interactive(view, DWL_CURSOR_MOVE, 0); +} + +static void xdg_toplevel_request_resize( + struct wl_listener *listener, void *data) { + /* This event is raised when a client would like to begin an interactive + * resize, typically because the user clicked on their client-side + * decorations. Note that a more sophisticated compositor should check the + * provied serial against a list of button press serials sent to this + * client, to prevent the client from requesting this whenever they want. */ + struct wlr_xdg_toplevel_resize_event *event = data; + struct dwl_view *view = wl_container_of(listener, view, request_resize); + begin_interactive(view, DWL_CURSOR_RESIZE, event->edges); +} + +static void server_new_xdg_surface(struct wl_listener *listener, void *data) { + /* This event is raised when wlr_xdg_shell receives a new xdg surface from a + * client, either a toplevel (application window) or popup. */ + struct dwl_server *server = + wl_container_of(listener, server, new_xdg_surface); + struct wlr_xdg_surface *xdg_surface = data; + if (xdg_surface->role != WLR_XDG_SURFACE_ROLE_TOPLEVEL) { + return; + } + + /* Allocate a dwl_view for this surface */ + struct dwl_view *view = + calloc(1, sizeof(struct dwl_view)); + view->server = server; + view->xdg_surface = xdg_surface; + + /* Listen to the various events it can emit */ + view->map.notify = xdg_surface_map; + wl_signal_add(&xdg_surface->events.map, &view->map); + view->unmap.notify = xdg_surface_unmap; + wl_signal_add(&xdg_surface->events.unmap, &view->unmap); + view->destroy.notify = xdg_surface_destroy; + wl_signal_add(&xdg_surface->events.destroy, &view->destroy); + + /* cotd */ + struct wlr_xdg_toplevel *toplevel = xdg_surface->toplevel; + view->request_move.notify = xdg_toplevel_request_move; + wl_signal_add(&toplevel->events.request_move, &view->request_move); + view->request_resize.notify = xdg_toplevel_request_resize; + wl_signal_add(&toplevel->events.request_resize, &view->request_resize); + + /* Add it to the list of views. */ + wl_list_insert(&server->views, &view->link); +} + +int main(int argc, char *argv[]) { + wlr_log_init(WLR_DEBUG, NULL); + char *startup_cmd = NULL; + + int c; + while ((c = getopt(argc, argv, "s:h")) != -1) { + switch (c) { + case 's': + startup_cmd = optarg; + break; + default: + printf("Usage: %s [-s startup command]\n", argv[0]); + return 0; + } + } + if (optind < argc) { + printf("Usage: %s [-s startup command]\n", argv[0]); + return 0; + } + + struct dwl_server server; + /* The Wayland display is managed by libwayland. It handles accepting + * clients from the Unix socket, manging Wayland globals, and so on. */ + server.wl_display = wl_display_create(); + /* The backend is a wlroots feature which abstracts the underlying input and + * output hardware. The autocreate option will choose the most suitable + * backend based on the current environment, such as opening an X11 window + * if an X11 server is running. The NULL argument here optionally allows you + * to pass in a custom renderer if wlr_renderer doesn't meet your needs. The + * backend uses the renderer, for example, to fall back to software cursors + * if the backend does not support hardware cursors (some older GPUs + * don't). */ + server.backend = wlr_backend_autocreate(server.wl_display, NULL); + + /* If we don't provide a renderer, autocreate makes a GLES2 renderer for us. + * The renderer is responsible for defining the various pixel formats it + * supports for shared memory, this configures that for clients. */ + server.renderer = wlr_backend_get_renderer(server.backend); + wlr_renderer_init_wl_display(server.renderer, server.wl_display); + + /* This creates some hands-off wlroots interfaces. The compositor is + * necessary for clients to allocate surfaces and the data device manager + * handles the clipboard. Each of these wlroots interfaces has room for you + * to dig your fingers in and play with their behavior if you want. */ + wlr_compositor_create(server.wl_display, server.renderer); + wlr_data_device_manager_create(server.wl_display); + + /* Creates an output layout, which a wlroots utility for working with an + * arrangement of screens in a physical layout. */ + server.output_layout = wlr_output_layout_create(); + + /* Configure a listener to be notified when new outputs are available on the + * backend. */ + wl_list_init(&server.outputs); + server.new_output.notify = server_new_output; + wl_signal_add(&server.backend->events.new_output, &server.new_output); + + /* Set up our list of views and the xdg-shell. The xdg-shell is a Wayland + * protocol which is used for application windows. For more detail on + * shells, refer to my article: + * + * https://drewdevault.com/2018/07/29/Wayland-shells.html + */ + wl_list_init(&server.views); + server.xdg_shell = wlr_xdg_shell_create(server.wl_display); + server.new_xdg_surface.notify = server_new_xdg_surface; + wl_signal_add(&server.xdg_shell->events.new_surface, + &server.new_xdg_surface); + + /* + * Creates a cursor, which is a wlroots utility for tracking the cursor + * image shown on screen. + */ + server.cursor = wlr_cursor_create(); + wlr_cursor_attach_output_layout(server.cursor, server.output_layout); + + /* Creates an xcursor manager, another wlroots utility which loads up + * Xcursor themes to source cursor images from and makes sure that cursor + * images are available at all scale factors on the screen (necessary for + * HiDPI support). We add a cursor theme at scale factor 1 to begin with. */ + server.cursor_mgr = wlr_xcursor_manager_create(NULL, 24); + wlr_xcursor_manager_load(server.cursor_mgr, 1); + + /* + * wlr_cursor *only* displays an image on screen. It does not move around + * when the pointer moves. However, we can attach input devices to it, and + * it will generate aggregate events for all of them. In these events, we + * can choose how we want to process them, forwarding them to clients and + * moving the cursor around. More detail on this process is described in my + * input handling blog post: + * + * https://drewdevault.com/2018/07/17/Input-handling-in-wlroots.html + * + * And more comments are sprinkled throughout the notify functions above. + */ + server.cursor_motion.notify = server_cursor_motion; + wl_signal_add(&server.cursor->events.motion, &server.cursor_motion); + server.cursor_motion_absolute.notify = server_cursor_motion_absolute; + wl_signal_add(&server.cursor->events.motion_absolute, + &server.cursor_motion_absolute); + server.cursor_button.notify = server_cursor_button; + wl_signal_add(&server.cursor->events.button, &server.cursor_button); + server.cursor_axis.notify = server_cursor_axis; + wl_signal_add(&server.cursor->events.axis, &server.cursor_axis); + server.cursor_frame.notify = server_cursor_frame; + wl_signal_add(&server.cursor->events.frame, &server.cursor_frame); + + /* + * Configures a seat, which is a single "seat" at which a user sits and + * operates the computer. This conceptually includes up to one keyboard, + * pointer, touch, and drawing tablet device. We also rig up a listener to + * let us know when new input devices are available on the backend. + */ + wl_list_init(&server.keyboards); + server.new_input.notify = server_new_input; + wl_signal_add(&server.backend->events.new_input, &server.new_input); + server.seat = wlr_seat_create(server.wl_display, "seat0"); + server.request_cursor.notify = seat_request_cursor; + wl_signal_add(&server.seat->events.request_set_cursor, + &server.request_cursor); + + /* Add a Unix socket to the Wayland display. */ + const char *socket = wl_display_add_socket_auto(server.wl_display); + if (!socket) { + wlr_backend_destroy(server.backend); + return 1; + } + + /* Start the backend. This will enumerate outputs and inputs, become the DRM + * master, etc */ + if (!wlr_backend_start(server.backend)) { + wlr_backend_destroy(server.backend); + wl_display_destroy(server.wl_display); + return 1; + } + + /* Set the WAYLAND_DISPLAY environment variable to our socket and run the + * startup command if requested. */ + setenv("WAYLAND_DISPLAY", socket, true); + if (startup_cmd) { + if (fork() == 0) { + execl("/bin/sh", "/bin/sh", "-c", startup_cmd, (void *)NULL); + } + } + /* Run the Wayland event loop. This does not return until you exit the + * compositor. Starting the backend rigged up all of the necessary event + * loop configuration to listen to libinput events, DRM events, generate + * frame events at the refresh rate, and so on. */ + wlr_log(WLR_INFO, "Running Wayland compositor on WAYLAND_DISPLAY=%s", + socket); + wl_display_run(server.wl_display); + + /* Once wl_display_run returns, we shut down the server. */ + wl_display_destroy_clients(server.wl_display); + wl_display_destroy(server.wl_display); + return 0; +} |