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-rw-r--r--dwl.c28
1 files changed, 14 insertions, 14 deletions
diff --git a/dwl.c b/dwl.c
index e6fa206..3cacba3 100644
--- a/dwl.c
+++ b/dwl.c
@@ -1256,27 +1256,27 @@ rendermon(struct wl_listener *listener, void *data)
if (!wlr_output_attach_render(m->wlr_output, NULL))
return;
- /* Begin the renderer (calls glViewport and some other GL sanity checks) */
- wlr_renderer_begin(drw, m->wlr_output->width, m->wlr_output->height);
-
if (render) {
+ /* Begin the renderer (calls glViewport and some other GL sanity checks) */
+ wlr_renderer_begin(drw, m->wlr_output->width, m->wlr_output->height);
wlr_renderer_clear(drw, rootcolor);
renderclients(m, &now);
renderindependents(output, &now);
+
+ /* Hardware cursors are rendered by the GPU on a separate plane, and can be
+ * moved around without re-rendering what's beneath them - which is more
+ * efficient. However, not all hardware supports hardware cursors. For this
+ * reason, wlroots provides a software fallback, which we ask it to render
+ * here. wlr_cursor handles configuring hardware vs software cursors for you,
+ * and this function is a no-op when hardware cursors are in use. */
+ wlr_output_render_software_cursors(m->wlr_output, NULL);
+
+ /* Conclude rendering and swap the buffers, showing the final frame
+ * on-screen. */
+ wlr_renderer_end(drw);
}
- /* Hardware cursors are rendered by the GPU on a separate plane, and can be
- * moved around without re-rendering what's beneath them - which is more
- * efficient. However, not all hardware supports hardware cursors. For this
- * reason, wlroots provides a software fallback, which we ask it to render
- * here. wlr_cursor handles configuring hardware vs software cursors for you,
- * and this function is a no-op when hardware cursors are in use. */
- wlr_output_render_software_cursors(m->wlr_output, NULL);
-
- /* Conclude rendering and swap the buffers, showing the final frame
- * on-screen. */
- wlr_renderer_end(drw);
wlr_output_commit(m->wlr_output);
}