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AgeCommit message (Collapse)Author
2020-12-24fix crash on non-libinput pointers (e.g. X11 backend)Devin J. Pohly
2020-12-24Same target as dwm sounds like a good goalDevin J. Pohly
2020-12-24Merge pull request #49 from guidocella/layer-shellDevin J. Pohly
Layer shell
2020-12-24use the install command to installDevin J. Pohly
2020-12-24Merge pull request #65 from Keating950/masterDevin J. Pohly
Add install target to Makefile
2020-12-24Merge pull request #56 from oyren/readme_logDevin J. Pohly
remove log flags from readme
2020-12-24Merge pull request #62 from Java-boi/masterDevin J. Pohly
Added basic tap-to-click for touchpad users
2020-12-24Merge pull request #66 from richardipsum/masterDevin J. Pohly
fix undeclared WLR_KEY_PRESSED
2020-11-23fix undeclared WLR_KEY_PRESSEDRichard Ipsum
2020-11-22add install target to Makefile and corresponding prefix variable to config.mkKeating950
2020-10-17Added support for natural scrollingwill
2020-10-17Added basic tap-to-click for touchpad userswill
2020-09-14remove log flags from readmeOyren
The following commit has removed the logs but they are still in the readme. https://github.com/djpohly/dwl/commit/3b1992ca91b9a468019165c985263f5b1cc78c2c
2020-09-11extract function and comment itGuido Cella
2020-09-11remove bracesGuido Cella
2020-09-11fix multi monitors even moreGuido Cella
When a monitor is created or removed, the geometries of the old ones must be updated. This is also more efficient than before since we calculate the monitor geometries only when creating and destroying monitors. arrangelayers() is needed to recalculate m->w. arrange() is so clients don't move to the left monitor when plugging or unplugging monitors (clients keep the same coordinates but the field below them changes).
2020-09-10simplifyGuido Cella
2020-09-09fix multi monitors furtherGuido Cella
Fix layer surfaces without an exculsive area by using the right x and y for the current monitor (by Stivvo).
2020-09-08remove unneeded lineGuido Cella
The bug was caused by usable_area's x and y not being set in arrangelayers. For example if on a 2nd HD monitor, x should be 1920 while the first one ends at 1919. So I don't see why m->m should be recalculated after creating the monitor.
2020-09-08try to fix againGuido Cella
Calculate x and y of usable_area, not just width and heigth.
2020-09-08fix multi monitorsGuido Cella
If you don't recalculate the monitor's geometry before arranging, clients get arranged in the first monitor. I don't understand why this fixes the bug since tile() uses m->w rather than m->m, nor why it needs to be recalculated after creating the monitor but sway does it too. Although not necessary to fix the bug I also made arrangelayer() do like sway again and recalculate usable_area instead of reusing m->m, since m->m seems to be incorrect until it gets recalculated shortly after in arrange(), so I suspect that leaving usable_area = m->m will cause issues under certain circumstances. Someone with a multi-monitor setup or better knowledge of Wayland may be able to figure out the cause of the bug. For now, this makes layer shell work.
2020-09-06remove variableGuido Cella
2020-09-05use size_t for lengthsGuido Cella
2020-09-05rename variable and merge 2 linesGuido Cella
2020-09-05simplifyGuido Cella
2020-09-04use unsigned int for loop indexesGuido Cella
2020-09-04Don't let overlays lose focusGuido Cella
if you open a new window while an overlay is mapped, the overlay should stay focused
2020-09-04fix restoring pointer focusGuido Cella
I don't know why I thought it was working before. Maybe I should go do something else.
2020-09-04improve code styleGuido Cella
2020-09-04remove commentGuido Cella
I don't know why it wasn't working before but now it does ¯\(ツ)/¯ (it wasn't caused by the just removed code either)
2020-09-04remove mysterious codeGuido Cella
Why would a surface that's not keyboard interactive get focused? Let's remove this for now and see if issues arise.
2020-09-04focus the previous client in the similar code tooGuido Cella
2020-09-04refocus old clientGuido Cella
When a layer surface is destroyed focus should be returned to the last client. Luckily if there are multiple overlays the previous overlay still gets focused.
2020-09-04fix alhpabetical orderGuido Cella
2020-09-04simplify focus leave conditionGuido Cella
2020-09-04reuse motionnotify()Guido Cella
2020-09-04enable pointer on layer surfacesGuido Cella
2020-09-03more TODOsGuido Cella
2020-09-03fix focus leave conditionGuido Cella
needs refactoring and testing
2020-09-03send pressed keys to topmost layer surfaceGuido Cella
2020-08-29update READMEGuido Cella
2020-08-29remove blank lineGuido Cella
2020-08-29don't handle failed callocGuido Cella
be consistent with the rest of the code
2020-08-29order variables more how like they are initializedGuido Cella
2020-08-28simplify make cleanGuido Cella
2020-08-28Reuse render() and struct timespec *nowGuido Cella
2020-08-27reuse m->mGuido Cella
2020-08-27remove commentGuido Cella
wlr_output_layout_get_box internally calls wlr_output_effective_resolution
2020-08-27set a monitor geometry only when creating itGuido Cella
Lets layers with an exclusive area shrink the usable area
2020-08-27render in the same order as swayGuido Cella