Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-09-08 | Made scalebox the way sway does it | Bonicgamer | |
2020-09-08 | remove unneeded line | Guido Cella | |
The bug was caused by usable_area's x and y not being set in arrangelayers. For example if on a 2nd HD monitor, x should be 1920 while the first one ends at 1919. So I don't see why m->m should be recalculated after creating the monitor. | |||
2020-09-08 | try to fix again | Guido Cella | |
Calculate x and y of usable_area, not just width and heigth. | |||
2020-09-08 | fix multi monitors | Guido Cella | |
If you don't recalculate the monitor's geometry before arranging, clients get arranged in the first monitor. I don't understand why this fixes the bug since tile() uses m->w rather than m->m, nor why it needs to be recalculated after creating the monitor but sway does it too. Although not necessary to fix the bug I also made arrangelayer() do like sway again and recalculate usable_area instead of reusing m->m, since m->m seems to be incorrect until it gets recalculated shortly after in arrange(), so I suspect that leaving usable_area = m->m will cause issues under certain circumstances. Someone with a multi-monitor setup or better knowledge of Wayland may be able to figure out the cause of the bug. For now, this makes layer shell work. | |||
2020-09-06 | remove variable | Guido Cella | |
2020-09-06 | Allow borderpx = 0 | Stivvo | |
2020-09-05 | use size_t for lengths | Guido Cella | |
2020-09-05 | rename variable and merge 2 lines | Guido Cella | |
2020-09-05 | Toggle fullscreen on all clients | Stivvo | |
mod+e allows to toggle fullscreen any client, even those who don't support it themselves | |||
2020-09-05 | Handle new windows | Stivvo | |
Windows lose fullscreen state when a new window is created in the same tag | |||
2020-09-05 | isfullscreen int | Stivvo | |
2020-09-05 | Same fscreen func for xdg and xwayland | Stivvo | |
2020-09-05 | Fullscreen xwayland | Stivvo | |
2020-09-05 | Unlink fullscreen | Stivvo | |
2020-09-05 | simplify | Guido Cella | |
2020-09-04 | use unsigned int for loop indexes | Guido Cella | |
2020-09-04 | Don't let overlays lose focus | Guido Cella | |
if you open a new window while an overlay is mapped, the overlay should stay focused | |||
2020-09-04 | fix restoring pointer focus | Guido Cella | |
I don't know why I thought it was working before. Maybe I should go do something else. | |||
2020-09-04 | improve code style | Guido Cella | |
2020-09-04 | remove comment | Guido Cella | |
I don't know why it wasn't working before but now it does ¯\(ツ)/¯ (it wasn't caused by the just removed code either) | |||
2020-09-04 | remove mysterious code | Guido Cella | |
Why would a surface that's not keyboard interactive get focused? Let's remove this for now and see if issues arise. | |||
2020-09-04 | focus the previous client in the similar code too | Guido Cella | |
2020-09-04 | refocus old client | Guido Cella | |
When a layer surface is destroyed focus should be returned to the last client. Luckily if there are multiple overlays the previous overlay still gets focused. | |||
2020-09-04 | Restore windows after fullscreen | Stivvo | |
Store position and size of windows before going fullscreen. This is more efficient than arrange() and also works with floating windows All the clients keep their original position because arrange() isn't used after quitting fullscreen | |||
2020-09-04 | No borders on fullscreen windows | Stivvo | |
Some code has been borrowed from the smartBorders patch | |||
2020-09-04 | fix alhpabetical order | Guido Cella | |
2020-09-04 | simplify focus leave condition | Guido Cella | |
2020-09-04 | reuse motionnotify() | Guido Cella | |
2020-09-04 | Toggle fullscreen | Stivvo | |
2020-09-04 | Basic fullscreen | Stivvo | |
2020-09-04 | enable pointer on layer surfaces | Guido Cella | |
2020-09-03 | more TODOs | Guido Cella | |
2020-09-03 | fix focus leave condition | Guido Cella | |
needs refactoring and testing | |||
2020-09-03 | send pressed keys to topmost layer surface | Guido Cella | |
2020-08-29 | update README | Guido Cella | |
2020-08-29 | remove blank line | Guido Cella | |
2020-08-29 | don't handle failed calloc | Guido Cella | |
be consistent with the rest of the code | |||
2020-08-29 | order variables more how like they are initialized | Guido Cella | |
2020-08-28 | simplify make clean | Guido Cella | |
2020-08-28 | Reuse render() and struct timespec *now | Guido Cella | |
2020-08-27 | reuse m->m | Guido Cella | |
2020-08-27 | remove comment | Guido Cella | |
wlr_output_layout_get_box internally calls wlr_output_effective_resolution | |||
2020-08-27 | set a monitor geometry only when creating it | Guido Cella | |
Lets layers with an exclusive area shrink the usable area | |||
2020-08-27 | render in the same order as sway | Guido Cella | |
2020-08-26 | update make clean | Guido Cella | |
2020-08-26 | Merge pull request #2 from djpohly/master | Bonicgamer | |
Merge | |||
2020-08-26 | correct variable name | Guido Cella | |
2020-08-26 | rename functions too | Guido Cella | |
2020-08-26 | remove extra space | Guido Cella | |
2020-08-26 | render layer surfaces | Guido Cella | |