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authorBenjamin Chausse <benjamin@chausse.xyz>2023-03-21 00:37:04 -0400
committerBenjamin Chausse <benjamin@chausse.xyz>2023-03-21 00:37:04 -0400
commit141fd9b9b5b02257521e41e71562bed6da2523dc (patch)
treea936aebc4a98a31ffbd60f926d49eeb0017cb388 /chordNote.h
parent5c0108edb4efaa19a1198905718ef0d7db2a4635 (diff)
Purification par le feu
Diffstat (limited to 'chordNote.h')
-rw-r--r--chordNote.h4
1 files changed, 0 insertions, 4 deletions
diff --git a/chordNote.h b/chordNote.h
index 33a7010..c6b833a 100644
--- a/chordNote.h
+++ b/chordNote.h
@@ -1,8 +1,6 @@
#ifndef __CHORDNOTE_H__
#define __CHORDNOTE_H__
-#include <regex>
-
// Chords are used to represent a set of notes that are played together.
// For this guitar hero implementation, a single note is technically a chord.
// This analogy is used to make sure that simultaneous notes are always grouped
@@ -30,13 +28,11 @@ class ChordNote {
ChordNote(int btn, int startTime, int endTime);
~ChordNote();
void change(int button); // change note in existing chord
- void setEnd(int endTime); // set the end time of the chord
void setRenderStart(int renderTime); // sets when to start rendering
bool* getNotes(); // get the notes in the chord
int getStart(); // get the start time of the chord
int getEnd(); // get the end time of the chord
int getRenderStart(); // get the render time of the chord
- std::regex getRegex(); // regex for this chord
// compares the player's input to
// the expected chord
};