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authorDevin J. Pohly <djpohly@gmail.com>2023-07-13 16:22:50 -0500
committerLeonardo Hernández <leohdz172@proton.me>2023-07-13 22:17:03 -0600
commit831fc36bc91ac595340300ec5cef5e81f263c3b3 (patch)
tree91f31f30928febc6c93f92cd07c29dc78617c3ab /LICENSE
parent18415278718bf8e162b0fbf5d3551134d1eb705a (diff)
Make drag_icon a persistent scene node
If there is no current drag icon, this node will be empty, but we now have `drag_icon != NULL` as an invariant. This allows us to eliminate a conditional, since there's no harm in moving an empty node's coordinates around with the pointer. ΔSLOC: -1
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