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2020-09-06Allow borderpx = 0Stivvo
2020-09-05use size_t for lengthsGuido Cella
2020-09-05rename variable and merge 2 linesGuido Cella
2020-09-05Toggle fullscreen on all clientsStivvo
mod+e allows to toggle fullscreen any client, even those who don't support it themselves
2020-09-05Handle new windowsStivvo
Windows lose fullscreen state when a new window is created in the same tag
2020-09-05isfullscreen intStivvo
2020-09-05Same fscreen func for xdg and xwaylandStivvo
2020-09-05Fullscreen xwaylandStivvo
2020-09-05Unlink fullscreenStivvo
2020-09-05simplifyGuido Cella
2020-09-04use unsigned int for loop indexesGuido Cella
2020-09-04Don't let overlays lose focusGuido Cella
if you open a new window while an overlay is mapped, the overlay should stay focused
2020-09-04fix restoring pointer focusGuido Cella
I don't know why I thought it was working before. Maybe I should go do something else.
2020-09-04improve code styleGuido Cella
2020-09-04remove commentGuido Cella
I don't know why it wasn't working before but now it does ¯\(ツ)/¯ (it wasn't caused by the just removed code either)
2020-09-04remove mysterious codeGuido Cella
Why would a surface that's not keyboard interactive get focused? Let's remove this for now and see if issues arise.
2020-09-04focus the previous client in the similar code tooGuido Cella
2020-09-04refocus old clientGuido Cella
When a layer surface is destroyed focus should be returned to the last client. Luckily if there are multiple overlays the previous overlay still gets focused.
2020-09-04Restore windows after fullscreenStivvo
Store position and size of windows before going fullscreen. This is more efficient than arrange() and also works with floating windows All the clients keep their original position because arrange() isn't used after quitting fullscreen
2020-09-04No borders on fullscreen windowsStivvo
Some code has been borrowed from the smartBorders patch
2020-09-04fix alhpabetical orderGuido Cella
2020-09-04simplify focus leave conditionGuido Cella
2020-09-04reuse motionnotify()Guido Cella
2020-09-04Toggle fullscreenStivvo
2020-09-04Basic fullscreenStivvo
2020-09-04enable pointer on layer surfacesGuido Cella
2020-09-03more TODOsGuido Cella
2020-09-03fix focus leave conditionGuido Cella
needs refactoring and testing
2020-09-03send pressed keys to topmost layer surfaceGuido Cella
2020-08-29update READMEGuido Cella
2020-08-29remove blank lineGuido Cella
2020-08-29don't handle failed callocGuido Cella
be consistent with the rest of the code
2020-08-29order variables more how like they are initializedGuido Cella
2020-08-28simplify make cleanGuido Cella
2020-08-28Reuse render() and struct timespec *nowGuido Cella
2020-08-27reuse m->mGuido Cella
2020-08-27remove commentGuido Cella
wlr_output_layout_get_box internally calls wlr_output_effective_resolution
2020-08-27set a monitor geometry only when creating itGuido Cella
Lets layers with an exclusive area shrink the usable area
2020-08-27render in the same order as swayGuido Cella
2020-08-26update make cleanGuido Cella
2020-08-26Merge pull request #2 from djpohly/masterBonicgamer
Merge
2020-08-26correct variable nameGuido Cella
2020-08-26rename functions tooGuido Cella
2020-08-26remove extra spaceGuido Cella
2020-08-26render layer surfacesGuido Cella
2020-08-26improve namingGuido Cella
rename Layer to LayerSurface; layer should refer to overlay, top, bottom or background LayerSurface variables are always called layersurface wlr_layer_surface_v1 variables are always called wlr_layer_surface
2020-08-24layer shell initial attemptGuido Cella
2020-08-23set up interfaces in same order as swayDevin J. Pohly
This makes it easier to compare WAYLAND_DEBUG logs when troubleshooting.
2020-08-22enable gamma controlGuido Cella
2020-08-19cleanup function to match dwmDevin J. Pohly