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author | Simon Gagne <gags2431@usherbrooke.ca> | 2023-03-16 10:06:04 -0400 |
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committer | Simon Gagne <gags2431@usherbrooke.ca> | 2023-03-16 10:06:04 -0400 |
commit | b8dadd82d4afff0e5e6b6a8a00df948045d31503 (patch) | |
tree | c0613c30de11d5261bc0bdf4a1d5522515f41eb5 /chord.h | |
parent | 8332074b391e824ae4b92edfd5aa658c71265449 (diff) |
Commit pour deplacement vers VSStudio
Diffstat (limited to 'chord.h')
-rw-r--r-- | chord.h | 45 |
1 files changed, 0 insertions, 45 deletions
diff --git a/chord.h b/chord.h deleted file mode 100644 index 6ce4b64..0000000 --- a/chord.h +++ /dev/null @@ -1,45 +0,0 @@ -#ifndef __CHORD_H__ -#define __CHORD_H__ - -#include <regex> - -// Chords are used to represent a set of notes that are played together. -// For this guitar hero implementation, a single note is technically a chord. -// This analogy is used to make sure that simultaneous notes are always grouped -// under a single chord since they have information in common (start/end time). - -#define FRET1 0 // green -#define FRET2 1 // red -#define FRET3 2 // yellow -#define FRET4 3 // blue -#define FRET5 4 // orange - - -class Chord { - private: - bool notes[5]; // which buttons are pressed - int start; // when to play in ms (relative to song start) - int end; // when to stop playing in ms (relative to song start) - int renderStart; // when to render (no need to define on construction) - public: - // Chords are initialized with a single button. - // Other notes are added as notes with the same "start" are encountered - // in .chart files. - // End time is initialized to 0 but can be changed if the .chart indicates - // that the chord is held for longer than the default 1/16th note. - Chord(int btn, int startTime, int endTime); - ~Chord(); - void change(int button); // change note in existing chord - void setEnd(int endTime); // set the end time of the chord - void setRenderStart(int renderTime); // sets when to start rendering - bool* getNotes(); // get the notes in the chord - int getStart(); // get the start time of the chord - int getEnd(); // get the end time of the chord - int getRenderStart(); // get the render time of the chord - std::regex getRegex(); // regex for this chord - // compares the player's input to - // the expected chord -}; - -#include "chord.cpp" -#endif // __CHORD_H__ |