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-#ifndef __CHORD_H__
-#define __CHORD_H__
-
-#include <regex>
-
-// Chords are used to represent a set of notes that are played together.
-// For this guitar hero implementation, a single note is technically a chord.
-// This analogy is used to make sure that simultaneous notes are always grouped
-// under a single chord since they have information in common (start/end time).
-
-#define FRET1 0 // green
-#define FRET2 1 // red
-#define FRET3 2 // yellow
-#define FRET4 3 // blue
-#define FRET5 4 // orange
-
-
-class Chord {
- private:
- bool notes[5]; // which buttons are pressed
- int start; // when to play in ms (relative to song start)
- int end; // when to stop playing in ms (relative to song start)
- int renderStart; // when to render (no need to define on construction)
- public:
- // Chords are initialized with a single button.
- // Other notes are added as notes with the same "start" are encountered
- // in .chart files.
- // End time is initialized to 0 but can be changed if the .chart indicates
- // that the chord is held for longer than the default 1/16th note.
- Chord(int btn, int startTime, int endTime);
- ~Chord();
- void change(int button); // change note in existing chord
- void setEnd(int endTime); // set the end time of the chord
- void setRenderStart(int renderTime); // sets when to start rendering
- bool* getNotes(); // get the notes in the chord
- int getStart(); // get the start time of the chord
- int getEnd(); // get the end time of the chord
- int getRenderStart(); // get the render time of the chord
- std::regex getRegex(); // regex for this chord
- // compares the player's input to
- // the expected chord
-};
-
-#include "chord.cpp"
-#endif // __CHORD_H__