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2023-07-13do not use wl_event_loop for signal handlingLeonardo Hernández Hernández
ΔSLOC: -4 Fixes: https://github.com/djpohly/dwl/issues/456 Fixes: https://github.com/djpohly/dwl/issues/459
2023-07-13Remove now-unneeded call to motionnotifyDevin J. Pohly
This appears to have been here for the side effect of updating the drag icon's position.
2023-07-13Remove unused icon variableDevin J. Pohly
2023-07-13Make drag_icon a persistent scene nodeDevin J. Pohly
If there is no current drag icon, this node will be empty, but we now have `drag_icon != NULL` as an invariant. This allows us to eliminate a conditional, since there's no harm in moving an empty node's coordinates around with the pointer. ΔSLOC: -1
2023-07-13properly destroy sceneDevin J. Pohly
ΔSLOC: +1
2023-07-03Unify signal handling under wl_event_loopDevin J. Pohly
Merge our signal handlers into a single function and let Wayland deal with all the struct sigaction stuff. ΔSLOC: -3
2023-06-25Separate drag icon from layers array and Lyr enumDevin J. Pohly
If we treat the drag icon as distinct from other layers (it doesn't have contents that are interactive, focusable, etc.), then we can iterate over layers meaningfully with a simple for loop. ΔSLOC: -8
2023-06-16Don't bother with ignoring SIGCHLDDevin J. Pohly
It added complexity, especially with the differences in behavior between handled and ignored signals across an exec().
2023-06-16Reset ignored signal handler in spawn() as wellDevin J. Pohly
2023-06-16fix startup_cmd SIGCHLD handlerDevin J. Pohly
Ignored handlers are not reset by exec() calls
2023-06-07Stray whitespace fixesA Frederick Christensen
2023-06-02activate lock surface in updatemonsLeonardo Hernández Hernández
Fixes an issue when swaylock does not receive input after turn off and then turn on the outputs
2023-06-02send frame done even if output commit failsLeonardo Hernández Hernández
Bug: https://github.com/djpohly/dwl/issues/420 Fixes: https://github.com/djpohly/dwl/issues/353
2023-06-01Set XCURSOR_SIZENikita Ivanov
2023-05-28remove note about contact me for patch issuesLeonardo Hernández Hernández
I am no longer able to spend much time developing dwl let alone maintaining other's patches :)
2023-05-27destroy old client popups when focusing another clientLeonardo Hernández Hernández
Closes: https://github.com/djpohly/dwl/issues/408
2023-05-25Prevent using a wlr_layer_surface after destroying it, due to no available ↵Micah Gorrell
outputs
2023-04-13correctly check if a scene node is enabledLeonardo Hernández Hernández
checking only wlr_scene_node.enabled may result in a false positive because it does not consider if its ancestors are enabled as well.
2023-04-13remove unneeded check of `m` in arrange()Leonardo Hernández Hernández
arrange must never be called with a NULL argument
2023-04-09Use uint32_t for ui ArgBen Collerson
2023-04-08use fixed-size type for client tagsLeonardo Hernández Hernández
while the size of `int` in most compilers is 32-bits, the size of int and all other integer types are implementation defined, so make sure we can use up to 32-bits
2023-04-08remove tag labels from dwlBen Collerson
Tag labels are not used in dwl. Only the number of tags is important. Tag labels should be defined for each tag in whatever status bar is used.
2023-03-16display clients count in monocle symbolYves Zoundi
- Replicate missing functionality from dwl to display the client count in monocle mode - Add ltsymbol field to Monitor struct - Display client count in monocle mode when greater than zero - Tested with somebar and dwlb
2023-03-13Remove rootcolorPalanix
2023-03-07Missing apostropheA Frederick Christensen
2023-02-25add missing comma in "MonitorRule"gan-of-culture
add a missing comma for the example
2023-02-18Fix spacing and replace it with tabsgodalming123
2023-02-18fix spellinggodalming123
2023-02-13Fixed 'unused variable' compiler warning.pino-desktop
2023-02-13Add appid field to printstatus() outputBen Collerson
Adds an appid field to printstatus which can be used to monitor the currently active application.
2023-02-13implement repeatable keybindingsLeonardo Hernández Hernández
2023-02-13allow configure x and y of outputsLeonardo Hernández Hernández
2023-01-30use sigaction(2) for signal handlingLeonardo Hernández Hernández
References: http://git.suckless.org/dwm/commit/712d6639ff8e863560328131bbb92b248dc9cde7.html
2022-12-30bump version to 0.4Leonardo Hernández Hernández
2022-12-30remove `--long` from git-describe commandLeonardo Hernández Hernández
2022-12-30return early if selmon is not part of the output layout in dirtomon()Leonardo Hernández Hernández
instead of checking twice
2022-12-30simplify check in urgent()Leonardo Hernández Hernández
we only care if it returned a client or not
2022-12-30arrange monitor after updating fullscreen background and lock surfacesLeonardo Hernández Hernández
2022-12-30also update locked_bg node position in updatemons()Leonardo Hernández Hernández
2022-12-30add blank lines to make updatemons() more readableLeonardo Hernández Hernández
2022-12-30update comment about client_set_size() as no-opLeonardo Hernández Hernández
2022-12-30check if a client is resizing before checking if it's visibleLeonardo Hernández Hernández
It's not like it's noticeable, but theoretically this is faster
2022-12-30only mark pending resizes as completed checking the configure serialLeonardo Hernández Hernández
2022-12-24bump version to 0.4-rc3Leonardo Hernández Hernández
2022-12-24do not try to resize if size wouldn't changeLeonardo Hernández Hernández
2022-12-24do not skip frames if a client is stopped and have a pending resizeLeonardo Hernández Hernández
2022-12-24Revert "Revert "fix flickering when resizing/spawning windows""Leonardo Hernández Hernández
This reverts commit 4a32293548667e68cd9a103e22368b8db1754deb.
2022-12-24disable client's scene node after create it (only XDGShell)Leonardo Hernández Hernández
will be enabled when setting up its monitor and arrange it Bug: https://github.com/djpohly/dwl/issues/306
2022-12-24call arrange() or resize() depending on c->isfloating in commitnotifyLeonardo Hernández Hernández
2022-12-20force SSD when creating an xdg_toplevel_decoration objectLeonardo Hernández Hernández
Closes: https://github.com/djpohly/dwl/issues/366 Not sure why GLFW apps do not get mapped when we do not tell them the decoration method